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path: root/src/video_core/renderer_vulkan/renderer_vulkan.h
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* video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSSDuck9127 hours1-0/+3
* [core, hle, video_core, memory] Improve multi-process, display layers, dynami...Maufeat2026-08-291-0/+3
* [vulkan, android] Initial implementation of LSFG-VK (#4263)CamilleLaVey2026-08-171-1/+7
* [vk] Unify RAII in Vulkan (#2679)Ribbit2025-10-081-7/+3
* Revert "THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some f...swurl2025-05-191-16/+11
* THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for...MrPurple6662025-05-181-11/+16
* Readd Revert Problematic Commitsedendev2025-05-041-4/+0
* revert Remove problematic commitsedendev2025-05-041-0/+4
* Remove problematic commitsMrPurple6662025-05-031-4/+0
* Fix some issues in RAIIMrPurple6662025-04-301-3/+3
* Initial RAII implementationMrPurple6662025-04-281-0/+10
* Revert some wip changesMrPurple6662025-04-281-15/+0
* Based on CamilleLaVey code, fix MSAA and Depth StencilMrPurple6662025-04-131-0/+3
* feat(video_core): Implement HybridMemory for advanced Vulkan memory managementZephyron2025-04-121-0/+4
* feat(vulkan): implement enhanced texture and shader managementZephyron2025-04-121-0/+15
* Android: add FRAME_SKIPPING and FRAME_INTERPOLATIONPavel Barabanov2025-04-121-0/+4
* Removed telemetry and anonymized SCM (git) stringsdarktux2025-04-041-7/+1
* nvnflinger/gpu: implement applet captureLiam2024-02-091-3/+9
* nvnflinger/gpu: implement blendingLiam2024-02-091-0/+3
* nvnflinger/gpu: implement layer stack compositionLiam2024-01-311-2/+2
* renderer_vulkan: implement layer stack compositionLiam2024-01-311-1/+1
* renderer_vulkan: split up blit screen resources into separate antialias and w...Liam2024-01-311-1/+2
* video_core: simplify accelerated surface fetch and crop handling between APIsLiam2024-01-311-3/+1
* Core: Clang format and other small issues.Fernando Sahmkow2024-01-181-3/+2
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-2/+3
* vk_present_manager: recreate surface on any surface lossLiam2023-10-021-4/+0
* renderer_vulkan: Remove debug reportGPUCode2023-09-081-3/+1
* vulkan: centralize configAlexandre Bouvier2023-08-021-1/+2
* renderer_vulkan: Add suport for debug report callbackGPUCode2023-06-271-1/+4
* android: renderer_vulkan: Fix crash with surface recreation.bunnei2023-06-031-0/+4
* android: native: Add support for custom Vulkan driver loading.bunnei2023-06-031-1/+1
* renderer_vulkan: Async presentationGPUCode2023-05-011-0/+2
* vulkan: implement 'turbo mode' clock boosterLiam2023-01-041-0/+5
* video_core: Replace VKSwapchain with Swapchaingerman772022-06-261-1/+1
* video_core: Replace VKScheduler with Schedulergerman772022-06-261-2/+2
* video_core: Replace VKBlitScreen with BlitScreengerman772022-06-261-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* renderer_vulkan: Implement screenshotsameerj2021-07-281-0/+2
* video_core: Add GPU vendor name to window title barameerj2021-06-201-0/+4
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-2/+1
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-26/+17
* renderer_vulkan: Rename Vulkan memory manager to memory allocatorReinUsesLisp2021-01-151-2/+2
* renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp2021-01-031-2/+2
* vulkan_instance: Allow different Vulkan versions and enforce 1.1ReinUsesLisp2020-12-311-1/+0
* renderer_vulkan: Remove two step initialization on VKDeviceReinUsesLisp2020-12-311-1/+1
* renderer_vulkan: Initialize surface in separate fileReinUsesLisp2020-12-311-2/+0
* renderer_vulkan: Create debug callback on separate file and throwReinUsesLisp2020-12-311-3/+1
* vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapp...ReinUsesLisp2020-12-311-1/+1
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-2/+1