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path: root/src/video_core/renderer_vulkan/vk_rasterizer.h
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* video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1Duck91228 hours1-0/+1
* nx2: read GPU-written command lists from copies instead of drainingTakoroka33 hours1-0/+6
* Merge nx2 into nx2-experimentalkraibse35 hours1-0/+5
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| * video_core: temporal upscale stand-in for Fortune's Weave's DLSSDuck91246 hours1-0/+5
* | video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shaderTakoroka2 days1-0/+1
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* [video_core, settings] readback for nce invalidations (#4490) optimization an...xbzk8 days1-0/+1
* [vulkan] Initial implementation on Bindless Buffer/Descriptors (#4251)CamilleLaVey2026-08-051-0/+2
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-0/+1
* [vulkan] 2nd Vulkan Global Maintenance (#3853)CamilleLaVey2026-04-241-1/+2
* [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState...CamilleLaVey2026-01-071-0/+2
* [vk] Bring Vulkan closer to Spec (#180)Shinmegumi2025-08-131-2/+0
* [vk] Enable line stipple and depth bound reg transfer (#59)Aleksandr Popovich2025-07-221-0/+1
* [vk] Add some dynamic handling in the pipeline (#142)Aleksandr Popovich2025-06-161-1/+7
* fix ci and NEEDS_D24crueter2025-06-111-0/+6
* fix more vulkan issues and remove vertex input (#117)Aleksandr Popovich2025-05-191-4/+0
* fixes vulkan issues and android settings (#105)Aleksandr Popovich2025-05-171-0/+4
* video_core: simplify accelerated surface fetch and crop handling between APIsLiam2024-01-311-7/+7
* Core: Clang format and other small issues.Fernando Sahmkow2024-01-181-3/+2
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-16/+22
* Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"Fernando Sahmkow2023-11-101-4/+0
* renderer_vulkan: add locks to avoid scheduler flushes from CPULiam2023-10-171-0/+4
* Query Cache: address issuesFernando Sahmkow2023-09-231-1/+2
* Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow2023-09-231-7/+6
* vulkan: centralize configAlexandre Bouvier2023-08-021-1/+2
* Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow2023-06-281-1/+2
* renderer_vulkan: separate guest and host compute descriptor queuesLiam2023-05-101-1/+2
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+1
* Refactor AccelerateDMA codeameerj2023-03-061-0/+5
* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-1/+10
* Merge pull request #9556 from vonchenplus/draw_textureliamwhite2023-01-191-0/+1
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| * video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-0/+1
* | video_core: Cache GPU internal writes.Fernando Sahmkow2023-01-051-0/+1
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* MacroHLE: Final cleanup and fixes.Fernando Sahmkow2023-01-011-2/+1
* Rasterizer: Setup skeleton for Host Conditional renderingFernando Sahmkow2023-01-011-0/+1
* RasterizerMemory: Add filtering for flushing/invalidation operations.Fernando Sahmkow2023-01-011-4/+9
* Vulkan: Implement Dynamic State 3Fernando Sahmkow2023-01-011-0/+3
* Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow2023-01-011-0/+1
* Vulkan: Implement Dynamic States 2Fernando Sahmkow2023-01-011-0/+3
* MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow2023-01-011-1/+1
* MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow2023-01-011-0/+4
* Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite2022-11-201-2/+0
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| * video_core: Reimplement inline index buffer bindingFeng Chen2022-11-151-2/+0
* | maxwell3d: full HLE for multi-layer clearsLiam2022-11-171-1/+1
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* Merge pull request #9097 from liamwhite/intel-spv-compilerMorph2022-11-031-1/+0
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| * video_core: don't build ASTC decoder shader unless requestedLiam2022-10-191-1/+0
* | video_core: Implement maxwell inline_index methodFengChen2022-10-221-0/+2
* | video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen2022-10-211-1/+1
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* DMA & InlineToMemory Engines Rework.bunnei2022-10-061-1/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-2/+3
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-1/+1