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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
root
/
src
/
video_core
/
renderer_vulkan
Commit message (
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Merge remote-tracking branch 'origin/fix/pipeline-dump-exception' into test/l...
Takoroka
2 days
1
-1
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+6
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vulkan: keep a failing shader's dump from ending the process
Takoroka
4 days
1
-1
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+6
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Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...
Takoroka
2 days
2
-0
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+29
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shader: compute texture handles read from storage buffers for each draw
Takoroka
3 days
2
-0
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+29
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Merge remote-tracking branch 'origin/fix/nx2-igpu-stream-buffer' into test/li...
Takoroka
2 days
1
-0
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+13
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vulkan: keep the stream buffer within a small iGPU heap
Takoroka
3 days
1
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+13
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Merge remote-tracking branch 'origin/feat/nx2-mesh-shaders' into test/linux-a...
Takoroka
2 days
6
-6
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+100
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video_core: EDEN_NX2_NO_MESH_FILE toggles task/mesh draws at run time
Takoroka
2 days
1
-1
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+10
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video_core: keep task/mesh pipelines out of the disk pipeline cache
Takoroka
2 days
1
-0
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+15
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video_core: EDEN_NX2_NO_MESH skips task/mesh draws
Takoroka
2 days
1
-2
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+4
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video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
Takoroka
2 days
6
-6
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+74
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vulkan: share one zeroed block between empty sparse blocks on AMD
Takoroka
2 days
2
-7
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+241
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texture_cache: back large sparse 2D images by sparse block
Takoroka
2 days
2
-0
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+240
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vulkan: back large sparse images normally on AMD
kraibse
2 days
1
-3
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+7
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vk_pipeline_cache: skip unused colour targets when picking MoltenVK output types
Sssnowyyy
3 days
1
-0
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+4
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Gpu buffer readback to cpu. Fixing visible glitches such as missing collision...
néo Luigi
3 days
1
-0
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+7
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1st pass of review: code cleanup & windows test
néo Luigi
3 days
2
-20
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+15
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texture_cache: keep Switch 2 VRAM use under the driver's budget
Wael3rd
3 days
2
-0
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+33
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vulkan: keep the image's view type when a shader's dimension disagrees
givethesourceplox
4 days
1
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+10
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Added FSR 3 Upscaling and Frame Generation
Djihads80
4 days
9
-31
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+896
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vulkan: write the driver pipeline cache atomically; reject truncated ones
givethesourceplox
4 days
1
-1
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+22
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texture_cache: log unbacked layers over the image's memory cap
kraibse
4 days
1
-0
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+22
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vulkan: bind memory to sparse terrain arrays layer by layer
Takoroka
4 days
2
-4
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+292
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texture_cache: give images over unwritten sparse blocks no device memory
Takoroka
4 days
1
-2
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+28
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texture_cache: re-decode only the written layers of large ASTC arrays
Takoroka
4 days
4
-4
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+95
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vulkan: clamp compute shared memory on MoltenVK
givethesourceplox
5 days
1
-1
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+1
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build: fixes for clang-cl
Takoroka
5 days
1
-1
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+3
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vulkan: leave the alpha test reference out of pipelines that don't test alpha
Takoroka
5 days
2
-1
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+64
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video_core: split the GPU thread in two (EDEN_NX2_SPLIT, off by default)
Takoroka
5 days
2
-0
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+13
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vulkan: never flush the scheduler from the async present thread
Takoroka
5 days
4
-13
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+30
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vulkan: defer the caches' invalidation for inline writes outside GPU-written ...
Takoroka
5 days
1
-2
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+19
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vulkan: dispatch to the worker every 32 draws, wake it only when it waits
Takoroka
5 days
3
-3
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+16
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vulkan: log runtime pipeline builds on the GPU thread over 2 ms and their tot...
Takoroka
6 days
1
-0
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+37
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video_core: less waiting on the GPU caches' locks
Takoroka
6 days
1
-4
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+10
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vulkan: one lock for both caches in InnerInvalidation
Takoroka
6 days
1
-4
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+2
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nx2: memo for compute macros; one lock per inline upload; cheaper shader inva...
Takoroka
6 days
1
-4
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+2
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nx2: GPU-thread zone timers and an in-process sampling profiler
Takoroka
6 days
2
-45
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+94
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ASTC: decode and re-compress to BC1/BC3 on the GPU; texture cache budget
Takoroka
6 days
4
-15
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+288
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Texture cache: stop the churn, the per-frame image leak and garbage textures
Takoroka
6 days
3
-2
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+67
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Texture cache: log VMA blocks per memory type with the periodic memory log
Takoroka
6 days
2
-0
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+6
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ASTC: re-compress to BC3 except huge arrays, which stay RGBA8 and trimmed
Takoroka
6 days
1
-3
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+48
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Keep huge ASTC arrays from a lower mip on the host (title 1 terrain)
Takoroka
6 days
2
-7
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+72
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Vulkan: unbacked sparse images for textures too large to back
Takoroka
6 days
1
-0
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+3
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nx2: read debug switches once; key scripts from a file
Takoroka
7 days
1
-2
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+6
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nx2: decode ASTC textures with the Switch 2 GOB layout
Takoroka
7 days
1
-0
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+2
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nx2: frame-locked input replay and quieter logs
Takoroka
7 days
2
-1
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+6
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nx2: title 4's cutscene scene renders; blit constants for fragment shaders
Takoroka
7 days
2
-3
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+89
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nx2: stand in for title 4's tensor-core upscaler and its blit constants
Takoroka
7 days
1
-0
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+29
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nx2: get title 4 past the difficulty confirm
Takoroka
7 days
1
-0
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+8
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Switch 2: title 4 menu text renders upright
Takoroka
7 days
1
-10
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+34
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