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path: root/src/video_core/shader_environment.h
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* nx2: capture and lower native shader programs oncekraibse2 days1-3/+26
* Switch 2: Turing macros, native compute, Ampere shader lowering, native tilingTakoroka7 days1-0/+11
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-311-9/+9
* [common] rework BitField and BitUtil, use concepts whenever possible (#4076)lizzie2026-07-091-8/+5
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-101-9/+9
* [android, feat] add "Fix Bloom Effects" toggle (#3359)PavelBARABANOV2026-01-261-1/+1
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-2/+2
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-0/+6
* Fix shader dumps with nvdisasmKelebek12023-08-031-3/+3
* Fix code resize to use word size rather than byte sizeKelebek12023-05-021-2/+4
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+21
* general: fix compile for Apple ClangLiam2022-11-221-1/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-2/+10
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-031-0/+9
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+9
* | Update 3D regsKelebek12022-10-071-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+6
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-3/+1
* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-221-4/+5
* shader: Initial OpenGL implementationReinUsesLisp2021-07-221-16/+0
* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-221-0/+198