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path: root/src/video_core/texture_cache/util.h
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* texture_cache: back large sparse 2D images by sparse blockTakoroka2 days1-0/+21
* ASTC: decode and re-compress to BC1/BC3 on the GPU; texture cache budgetTakoroka6 days1-0/+3
* Texture cache: stop the churn, the per-frame image leak and garbage texturesTakoroka6 days1-0/+3
* [*] Remove Fix{Static,Small}VectorADL workaround for GCC 12 (#4386)lizzie2026-10-121-22/+1
* [compat] Debian stable gcc12/clang14 compilation fixes (#2763)lizzie2025-10-181-0/+24
* Use spans over guest memory where possible instead of copying data.Kelebek12023-07-021-3/+0
* Remove memory allocations in some hot pathsKelebek12023-06-221-15/+16
* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-0/+10
* texture_cache: Use Common::ScratchBuffer for swizzle buffersameerj2022-12-251-1/+2
* texture_cache: Use pre-allocated buffer for texture downloadsameerj2022-12-251-1/+2
* texture_cache: Use pre-allocated buffer for texture uploadsameerj2022-12-251-0/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-2/+0
* TextureCache: fix rescaling in aliases and overlap joins.FernandoS272021-11-161-1/+2
* Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-041-2/+0
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-1/+5
* texure_cache/util: Resolve implicit sign conversions with std::reduceLioncash2021-04-121-2/+3
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-4/+5
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-3/+5
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+107