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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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/
src
/
video_core
/
textures
/
texture.cpp
Commit message (
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Author
Age
Files
Lines
*
[vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorder...
CamilleLaVey
2026-08-25
1
-40
/
+13
*
[common, settings] Fixes misaligned Aniso levels (#4295)
lizzie
2026-08-24
1
-9
/
+9
*
[video_core, settings] Allow to turn of aniso levels completely, provide leve...
lizzie
2025-11-26
1
-11
/
+20
*
[meta] fix license headers (#2547)
lizzie
2025-09-21
1
-0
/
+3
*
[cmake] enable clang-cl and WoA builds (#348)
lizzie
2025-09-09
1
-1
/
+1
*
configure_graphics_advance: Generate UI at runtime
lat9nq
2023-07-21
1
-2
/
+2
*
video_core: Removed AF for all mip modes option as it's default now
Wollnashorn
2023-06-17
1
-5
/
+3
*
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
1
-2
/
+2
*
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-06-15
1
-5
/
+7
*
video_core: Apply AF only to samplers with normal LOD range [0, 1+x]
Wollnashorn
2023-06-14
1
-4
/
+6
*
video_core: Fix default anisotropic heuristic
Wollnashorn
2023-06-14
1
-4
/
+4
*
video_core: Never apply AF to None mipmap mode
Wollnashorn
2023-06-14
1
-3
/
+4
*
video_core: Disable anisotropic filtering for samplers with depth compare
Wollnashorn
2023-06-13
1
-2
/
+3
*
video_core: Option to apply anisotropic filtering for all mipmap modes
Wollnashorn
2023-06-13
1
-1
/
+2
*
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
Kelebek1
2023-03-17
1
-6
/
+8
*
video_core: fix off by one in anisotropic filtering amount
Liam
2022-12-10
1
-1
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-1
/
+0
*
TextureCache: Fix Automatic Anisotropic.
Fernando Sahmkow
2021-11-17
1
-6
/
+5
*
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
2021-11-16
1
-1
/
+14
*
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
2021-11-16
1
-18
/
+1
*
common: Move settings to common from core.
bunnei
2021-04-14
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-2
/
+14
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-09
1
-1
/
+1
*
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
1
-0
/
+22
*
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-04-07
1
-0
/
+58