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path: root/src/yuzu/configuration/configure_input_player_widget.cpp
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* [common] remove unused vector_math.h fluff (#4333)lizzie2026-09-081-17/+25
| | | | | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- We don't use half of this file for anything -- it's dead code also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
* [hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)lizzie2026-07-071-1/+1
| | | | | | | | | | don't reinvent the wheel, simple as that. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [meta] clang-format literally all of the Qt code (#3706)crueter2026-03-101-2/+3
| | | | | | | | I'm tired of dealing with this tbh Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
* [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)Gamer642025-12-261-4/+7
| | | | | | | | | | | Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
* [compat] fix solaris Qt build (#194)lizzie2025-08-151-1/+1
| | | | | | | | Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/194 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Merge remote-tracking branch 'origin/master' into typos3Viktor Szépe2024-01-161-1/+1
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| * service: hid: Create abstracted pad structuregerman772024-01-111-1/+1
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* | Fix more typosViktor Szépe2024-01-151-12/+12
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* hid_core: Move hid to it's own subprojectNarr the Reg2024-01-051-1/+1
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* core: hid: Split SL and SR buttonsgerman772023-11-111-18/+27
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* yuzu: Make 3d cube with joycon shapeNarr the Reg2023-05-081-10/+10
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* yuzu: Add motion preview to controller inputNarr the Reg2023-05-051-0/+91
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* yuzu: config: Draw turbo buttons with a different colorgerman772023-02-011-14/+21
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* yuzu: Update controller colors and button namesNarr the Reg2023-01-191-3/+7
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* yuzu: ui: Improve battery symbolsNarr the Reg2022-02-021-35/+54
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* core/hid: Remove usage of native types, fix a couple of errors with motiongerman772021-11-241-8/+16
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* settings: Remove includes of core.hgerman772021-11-241-1/+2
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* settings: Fix controller preview not displaying the correct controllergerman772021-11-241-2/+2
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* core/hid: Rename NpadType to NpadStyleIndexgerman772021-11-241-9/+9
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* second commit lion reviewgerman772021-11-241-3/+2
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* settings: Fix Debug controller type optionsgerman772021-11-241-9/+11
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* kraken: Address comments from reviewgerman772021-11-241-50/+55
| | | | start lion review
* core/hid: Rework battery mappingsgerman772021-11-241-9/+8
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* Morph review first wavegerman772021-11-241-1/+1
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* configuration: Migrate controller settings to emulated controllergerman772021-11-241-2/+2
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* core/hid: Only signal when neededgerman772021-11-241-2/+10
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* hid: Fix controller connection/disconnectiongerman772021-11-241-1/+1
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* kraken: Fix errors from rebase and format filesgerman772021-11-241-11/+14
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* core/hid: Add output devicesgerman772021-11-241-37/+22
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* yuzu: Update frontendgerman772021-11-241-260/+337
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* Fix a few warningsRomain Failliot2021-10-111-2/+2
| | | | | | | | | | - configure_input_player_widget.cpp: always better to use `const auto &` whenever possible - profiler.cpp: `ev->pos()` is deprecated, replace with `ev->position()`, which returns floats, thus the addition of `.toPoint()` (same as what's happening in `pos()`) - game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::` namespace instead
* input_common/tas: new update methodgerman772021-09-181-4/+0
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* input_common/tas: Document the main classgerman772021-09-181-11/+11
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* input_common/tas: Add swap controllergerman772021-09-181-16/+18
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* input_common/tas: Fallback to simple updateMonsterDruide12021-09-181-0/+3
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* config: Move TAS options to it's own menugerman772021-09-181-2/+2
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* input_common/tas: Base playback & recording systemMonsterDruide12021-09-181-0/+16
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* Replace QPoint with QPointF where applicableValeri2021-08-191-16/+18
| | | | Previously, floats were implicitly cast to integers
* settings_ui: Add emulated joystick position dot to controller previewgerman772021-08-041-20/+41
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* settings: Disable controller preview if controller is not activegerman772021-05-301-0/+19
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* Merge pull request #4940 from german77/nativeGCbunnei2021-02-151-0/+3
|\ | | | | HID: Implement GC controller in game
| * Use GC imagegerman2021-02-091-0/+3
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* | Merge pull request #5893 from lioncash/inputbunnei2021-02-101-110/+128
|\ \ | | | | | | configure_input_player_widget: Minor cleanup
| * | configure_input_player_widget: Reduce duplication of array accessors where ↵Lioncash2021-02-091-108/+125
| | | | | | | | | | | | | | | | | | | | | applicable Reduces the amount of code to read in expressions a little bit by separating constituents out a little.
| * | configure_input_player_widget: Avoid nontrivial copies where applicableLioncash2021-02-091-2/+3
| | | | | | | | | | | | | | | Previously a function was copying an array of 20 std::string instances by value.
* | | configure_input_player_widget: Silence unused variable warningslat9nq2021-02-091-7/+0
|/ / | | | | | | | | Prevents clang 11 from throwing an error since these variables are unused.
* / Settings: Add depth to Joysticks on Pro Controller preview (#5894)Jatoxo2021-02-081-5/+29
|/ | | | | | | | | | | * Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0
* Add GC controller animationgerman2021-02-071-50/+416
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* Refresh controller only when necessarygerman2021-02-061-15/+36
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