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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <variant>
#include "common/dynamic_library.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/renderer_base.h"
#ifdef HAS_LSFG
#include "video_core/renderer_vulkan/present/frame_gen.h"
#endif
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_present_manager.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/renderer_vulkan/vk_turbo_mode.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core::Memory {
class Memory;
}
namespace Tegra {
class GPU;
}
namespace Vulkan {
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
VkSurfaceKHR surface);
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::Frontend::EmuWindow& emu_window,
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_);
~RendererVulkan() override;
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
std::vector<u8> GetAppletCaptureBuffer() override;
VideoCore::RasterizerInterface* ReadRasterizer() override {
return &rasterizer;
}
[[nodiscard]] std::string GetDeviceVendor() const override {
return device.GetDriverName();
}
// Enhanced platform-specific initialization
void InitializePlatformSpecific();
private:
void InterpolateFrames(Frame* prev_frame, Frame* curr_frame);
Frame* previous_frame = nullptr; // Store the previous frame for interpolation
VkCommandBuffer BeginSingleTimeCommands();
void EndSingleTimeCommands(VkCommandBuffer command_buffer);
void Report() const;
vk::Buffer RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
const Layout::FramebufferLayout& layout, VkFormat format,
VkDeviceSize buffer_size);
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
void RenderAppletCaptureLayer(std::span<const Tegra::FramebufferConfig> framebuffers);
std::vector<Tegra::FramebufferConfig> applet_capture_layers;
std::vector<Tegra::FramebufferConfig> screenshot_layer_scratch;
Tegra::MaxwellDeviceMemoryManager& device_memory;
Tegra::GPU& gpu;
std::shared_ptr<Common::DynamicLibrary> library;
vk::InstanceDispatch dld;
#ifdef EGLANTINE_STREAMLINE
bool streamline_started; ///< NVIDIA Streamline starts before the instance.
#endif
// Keep original handles for compatibility with existing code
vk::Instance instance;
vk::DebugUtilsMessenger debug_messenger;
vk::SurfaceKHR surface;
Device device;
MemoryAllocator memory_allocator;
StateTracker state_tracker;
Scheduler scheduler;
Swapchain swapchain;
PresentManager present_manager;
BlitScreen blit_swapchain;
BlitScreen blit_capture;
BlitScreen blit_applet;
RasterizerVulkan rasterizer;
#ifdef HAS_LSFG
FrameGen frame_gen;
#endif
std::optional<TurboMode> turbo_mode;
Frame applet_frame;
};
} // namespace Vulkan
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