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authorMaranBr <maranbr@outlook.com>2025-10-02 01:30:05 +0200
committercrueter <crueter@eden-emu.dev>2025-10-02 01:30:05 +0200
commit1a5b3fb23934cfb9647120fc2a055bc116e67460 (patch)
tree719048f08359f3952e945cf12907fc4b5aba1640 /src/audio_core/renderer/command/effect/reverb.cpp
parent24e6c62109cd30e09dd72a4af58f132dd7c0d359 (diff)
[audio_core] Fix audio reverb effect (#2646)
This fixes the audio reverb effect that was causing loud noise in some games and on some platforms. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2646 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src/audio_core/renderer/command/effect/reverb.cpp')
-rw-r--r--src/audio_core/renderer/command/effect/reverb.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp
index 46b85b8945..87eab1adda 100644
--- a/src/audio_core/renderer/command/effect/reverb.cpp
+++ b/src/audio_core/renderer/command/effect/reverb.cpp
@@ -191,8 +191,6 @@ static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params,
const auto center_delay_time{(5 * delay).to_uint_floor()};
state.center_delay_line.Initialize(center_delay_time, 1.0f);
- UpdateReverbEffectParameter(params, state);
-
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
std::ranges::fill(state.decay_delay_lines[i].buffer, 0);