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authorlizzie <lizzie@eden-emu.dev>2026-07-12 09:32:11 +0200
committercrueter <crueter@eden-emu.dev>2026-07-12 09:32:11 +0200
commit7f85c6e2823d34bfa32cae6d52a44846f8553731 (patch)
treec0dd8f054bae5ae3b0cc34e00b07bacd03bf42e8 /src/qt_common/game_list/worker.cpp
parent39b2c79985b476c4b29b02a7b232bc3887d251ad (diff)
[qt] nuke game compat list (again) (#4201)
we have no use for it it's dead code most of the time users just complain about how the list isn't updated ok so what if we update it? great now its more noise added to the git, awesome even if we constantly update it, we introduce new breakage that makes keeping track of things extremely difficult either we integrate with emuready (would violate self containment principles) or we integrate with emuready in a similar fashion to eden news outlet (where we cache the list with some TTL of like 60 mins or whatever) that would be better respecting of "self containment" but would probably require having a quick way to update the list additively, probably filtered to the user's device instead of a global thing, and i dont think emuready has that granularity nor we have the "connect this to that" for the api stuffs another (which is what i propose here) is throw everything out of the window until someone can come up with something better Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4201 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Diffstat (limited to 'src/qt_common/game_list/worker.cpp')
-rw-r--r--src/qt_common/game_list/worker.cpp15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index 5cd68996c5..586a26e8b9 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -33,7 +33,6 @@
#include "qt_common/qt_common.h"
#include "qt_common/game_list/game_list_p.h"
-#include "yuzu/compatibility_list.h"
#include "qt_common/game_list/model.h"
#include "qt_common/game_list/worker.h"
@@ -203,14 +202,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
- const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
- auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
- // The game list uses 99 as compatibility number for untested games
- QString compatibility =
- it != compatibility_list.end() ? it->second.first : QStringLiteral("99");
-
auto const file_type = loader.GetFileType();
auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
@@ -227,7 +220,6 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemSize(size),
new GameListItemPlayTime(play_time),
new GameListItem(patch_versions),
- new GameListItemCompat(compatibility),
};
}
} // Anonymous namespace
@@ -235,11 +227,10 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
- const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
- compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_},
+ play_time_manager{play_time_manager_},
system{system_} {
// We want the game list to manage our lifetime.
setAutoDelete(false);
@@ -335,7 +326,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
- program_id, compatibility_list, play_time_manager, patch);
+ program_id, play_time_manager, patch);
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
}
}
@@ -405,7 +396,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *app_loader,
- id, compatibility_list, play_time_manager, patch);
+ id, play_time_manager, patch);
RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
};