diff options
Diffstat (limited to 'src/qt_common/game_list/worker.cpp')
| -rw-r--r-- | src/qt_common/game_list/worker.cpp | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp index 5cd68996c5..586a26e8b9 100644 --- a/src/qt_common/game_list/worker.cpp +++ b/src/qt_common/game_list/worker.cpp @@ -33,7 +33,6 @@ #include "qt_common/qt_common.h" #include "qt_common/game_list/game_list_p.h" -#include "yuzu/compatibility_list.h" #include "qt_common/game_list/model.h" #include "qt_common/game_list/worker.h" @@ -203,14 +202,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name, const std::size_t size, const std::vector<u8>& icon, Loader::AppLoader& loader, u64 program_id, - const CompatibilityList& compatibility_list, const PlayTime::PlayTimeManager& play_time_manager, const FileSys::PatchManager& patch) { - auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - // The game list uses 99 as compatibility number for untested games - QString compatibility = - it != compatibility_list.end() ? it->second.first : QStringLiteral("99"); - auto const file_type = loader.GetFileType(); auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type)); @@ -227,7 +220,6 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri new GameListItemSize(size), new GameListItemPlayTime(play_time), new GameListItem(patch_versions), - new GameListItemCompat(compatibility), }; } } // Anonymous namespace @@ -235,11 +227,10 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, QVector<UISettings::GameDir>& game_dirs_, - const CompatibilityList& compatibility_list_, const PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_) : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, - compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, + play_time_manager{play_time_manager_}, system{system_} { // We want the game list to manage our lifetime. setAutoDelete(false); @@ -335,7 +326,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { } auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader, - program_id, compatibility_list, play_time_manager, patch); + program_id, play_time_manager, patch); RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); }); } } @@ -405,7 +396,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa auto entry = MakeGameListEntry( physical_name, name, Common::FS::GetSize(physical_name), icon, *app_loader, - id, compatibility_list, play_time_manager, patch); + id, play_time_manager, patch); RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); }); }; |
