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authorcrueter <crueter@eden-emu.dev>2026-06-19 22:55:29 +0200
committercrueter <crueter@eden-emu.dev>2026-06-19 22:55:29 +0200
commit102d2545303daa926f39e5cf6518c6ce99c7918d (patch)
treeab5653bc5989530929f49c10e20024ea16a313a0 /src/qt_common
parent7c0e993b5b905224fd4d290485deaee30c685f0d (diff)
[desktop] Clean up game list code, fix external watcher crash, and fix macOS flickering (#4106)
- Remove unnecessary icon update code (the UI reloads this stuff anyways); test on Windows please - Cleaned up a bunch of duplicated/unused code within the game list - Fix the game list constantly reloading on macOS * When you reconstruct the entire directory list on the watcher the directoryChanged signal fires on macOS--seems like a behavioral change that occurred somewhere in the 6.8 release cycle--and it would enter an infinite loop very quickly * To fix this, only the differences between the current and old watch list are accounted for on both ends. * Since this bug is now fixed, macOS uses Qt 6.11.1 now. Should theoretically improve our situation. - Fix the external content watcher crashing; the worker would attempt to read files that didn't exist without any bounds since its cache was still pointing to that file. This supersedes and replaces #4099. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4106 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Diffstat (limited to 'src/qt_common')
-rw-r--r--src/qt_common/game_list/game_list_p.h52
-rw-r--r--src/qt_common/game_list/model.cpp81
-rw-r--r--src/qt_common/game_list/model.h9
-rw-r--r--src/qt_common/game_list/worker.cpp81
4 files changed, 73 insertions, 150 deletions
diff --git a/src/qt_common/game_list/game_list_p.h b/src/qt_common/game_list/game_list_p.h
index 3994887755..a5297d0db3 100644
--- a/src/qt_common/game_list/game_list_p.h
+++ b/src/qt_common/game_list/game_list_p.h
@@ -48,6 +48,14 @@ static QPixmap GetDefaultIcon(u32 size) {
return icon;
}
+static QPixmap ThemeIcon(const char* name) {
+ const int size = UISettings::values.folder_icon_size.GetValue();
+
+ return QIcon::fromTheme(QLatin1String(name))
+ .pixmap(size, size)
+ .scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+}
+
class GameListItem : public QStandardItem {
public:
@@ -296,45 +304,33 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
+ const char* icon_name = nullptr;
+
switch (dir_type) {
case GameListItemType::SdmcDir:
- setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "sd_card";
setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
break;
case GameListItemType::UserNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "chip";
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
break;
case GameListItemType::SysNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "chip";
setData(QObject::tr("System Titles"), Qt::DisplayRole);
break;
case GameListItemType::CustomDir: {
const QString path = QString::fromStdString(game_dir->path);
- const QString icon_name =
- QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
- setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = QFileInfo::exists(path) ? "folder" : "bad_folder";
setData(path, Qt::DisplayRole);
break;
}
default:
break;
}
+
+ if (icon_name != nullptr)
+ setData(ThemeIcon(icon_name), Qt::DecorationRole);
}
int type() const override {
@@ -357,12 +353,7 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- setData(QIcon::fromTheme(QStringLiteral("list-add"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ setData(ThemeIcon("list-add"), Qt::DecorationRole);
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
}
@@ -380,12 +371,7 @@ public:
explicit GameListFavorites() {
setData(type(), TypeRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- setData(QIcon::fromTheme(QStringLiteral("star"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ setData(ThemeIcon("star"), Qt::DecorationRole);
setData(QObject::tr("Favorites"), Qt::DisplayRole);
}
diff --git a/src/qt_common/game_list/model.cpp b/src/qt_common/game_list/model.cpp
index 91ec80c525..5c1042b002 100644
--- a/src/qt_common/game_list/model.cpp
+++ b/src/qt_common/game_list/model.cpp
@@ -19,8 +19,8 @@
#include "qt_common/util/game.h"
#include "qt_common/game_list/game_list_p.h"
-#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
+#include "qt_common/game_list/worker.h"
GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
@@ -36,6 +36,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshExternalContent);
+ ResetExternalWatcher();
+
insertColumns(0, COLUMN_COUNT);
RetranslateUI();
@@ -45,6 +47,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
GameListModel::~GameListModel() = default;
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+ emit PopulatingStarted();
+
current_worker.reset();
removeRows(0, rowCount());
@@ -57,12 +61,6 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
QThreadPool::globalInstance()->start(current_worker.get());
}
-void GameListModel::StopWorker() {
- // ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
- // once the worker is no longer touching the content providers.
- current_worker.reset();
-}
-
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
@@ -203,24 +201,25 @@ void GameListModel::LoadCompatibilityList() {
}
}
+void GameListModel::Repopulate() {
+ current_worker.reset();
+ QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
+ PopulateAsync(UISettings::values.game_dirs);
+}
+
void GameListModel::RefreshGameDirectory() {
ResetExternalWatcher();
-
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- StopWorker();
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
+ Repopulate();
}
}
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
- StopWorker();
QtCommon::Game::ResetMetadata(false);
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
+ Repopulate();
}
}
@@ -235,60 +234,6 @@ void GameListModel::ResetExternalWatcher() {
}
}
-void GameListModel::OnUpdateThemedIcons() {
- for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
- QStandardItem* child = invisibleRootItem()->child(i);
-
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::SdmcDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::UserNandDir:
- case GameListItemType::SysNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::CustomDir: {
- const UISettings::GameDir& game_dir =
- UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
- const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
- child->setData(
- QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- }
- case GameListItemType::AddDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("list-add"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::Favorites:
- child->setData(
- QIcon::fromTheme(QStringLiteral("star"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- default:
- break;
- }
- }
-}
-
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
diff --git a/src/qt_common/game_list/model.h b/src/qt_common/game_list/model.h
index ce1fcc87b7..c8661e2fd1 100644
--- a/src/qt_common/game_list/model.h
+++ b/src/qt_common/game_list/model.h
@@ -3,11 +3,11 @@
#pragma once
+#include <memory>
#include <QFileSystemWatcher>
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
-#include <memory>
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
@@ -52,10 +52,6 @@ public:
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
- // Stops and joins the running populate worker, if any. Must be called before rebuilding the
- // content providers (CreateFactories), otherwise the worker keeps scanning a cache that is
- // being torn down underneath it.
- void StopWorker();
void WorkerEvent();
bool IsEmpty() const;
@@ -68,7 +64,6 @@ public:
void LoadCompatibilityList();
- void OnUpdateThemedIcons();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
@@ -80,6 +75,7 @@ public:
signals:
void ShowList(bool show);
void PopulatingCompleted(const QStringList& watch_list);
+ void PopulatingStarted();
void SaveConfig();
private:
@@ -87,6 +83,7 @@ private:
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
+ void Repopulate();
bool m_flat = false;
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index f1499265c6..5cd68996c5 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -32,11 +32,11 @@
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
-#include "yuzu/compatibility_list.h"
#include "qt_common/game_list/game_list_p.h"
+#include "yuzu/compatibility_list.h"
-#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
+#include "qt_common/game_list/worker.h"
namespace {
@@ -391,6 +391,25 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
+ const auto addEntry = [this, physical_name,
+ parent_dir](std::unique_ptr<Loader::AppLoader>& app_loader,
+ const u64 id) {
+ std::vector<u8> icon;
+ [[maybe_unused]] const auto res1 = app_loader->ReadIcon(icon);
+
+ std::string name = " ";
+ [[maybe_unused]] const auto res3 = app_loader->ReadTitle(name);
+
+ const FileSys::PatchManager patch{id, system.GetFileSystemController(),
+ system.GetContentProvider()};
+
+ auto entry = MakeGameListEntry(
+ physical_name, name, Common::FS::GetSize(physical_name), icon, *app_loader,
+ id, compatibility_list, play_time_manager, patch);
+
+ RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ };
+
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
@@ -404,38 +423,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
continue;
}
- std::vector<u8> icon;
- [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
-
- std::string name = " ";
- [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
-
- const FileSys::PatchManager patch{id, system.GetFileSystemController(),
- system.GetContentProvider()};
-
- auto entry = MakeGameListEntry(
- physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
- id, compatibility_list, play_time_manager, patch);
-
- RecordEvent(
- [=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ addEntry(loader, id);
}
} else {
- std::vector<u8> icon;
- [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
-
- std::string name = " ";
- [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
-
- const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
- system.GetContentProvider()};
-
- auto entry = MakeGameListEntry(
- physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
- program_id, compatibility_list, play_time_manager, patch);
-
- RecordEvent(
- [=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ addEntry(loader, program_id);
}
}
} else if (is_dir) {
@@ -466,29 +457,33 @@ void GameListWorker::run() {
break;
}
+ GameListDir* game_list_dir;
+ bool scan = false;
+
if (game_dir.path == std::string("SDMC")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
} else if (game_dir.path == std::string("UserNAND")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
} else if (game_dir.path == std::string("SysNAND")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
} else {
const QString qpath = QString::fromStdString(game_dir.path);
if (QDir(qpath).exists()) {
watch_list.append(qpath);
}
- auto* const game_list_dir = new GameListDir(game_dir);
- DirEntryReady(game_list_dir);
+
+ game_list_dir = new GameListDir(game_dir);
+ scan = true;
+ }
+
+ DirEntryReady(game_list_dir);
+ if (scan) {
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
game_list_dir);
+ } else {
+ AddTitlesToGameList(game_list_dir);
}
}