aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
diff options
context:
space:
mode:
authorlizzie <lizzie@eden-emu.dev>2026-02-10 03:34:07 +0100
committercrueter <crueter@eden-emu.dev>2026-02-10 03:34:07 +0100
commita8093c2a3cf98ccccabeb1d6a2c1ccc5e191557f (patch)
treed967e61fe889c2c39aa9e3b751927ffa25f1a19e /src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
parent0f8b35c4cd0f8d09b38edc52b006472cd98540fc (diff)
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index 6d325b4aad..eaf1d88f2e 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -7,7 +7,7 @@
#include <algorithm>
#include <memory>
#include <string>
-#include <unordered_map>
+#include <ankerl/unordered_dense.h>
#include <utility>
#include <vector>
@@ -390,7 +390,7 @@ private:
std::optional<Node> return_label) {
Statement* const false_stmt{pool.Create(Identity{}, IR::Condition{false}, &root_stmt)};
Tree& root{root_stmt.children};
- std::unordered_map<Flow::Block*, Node> local_labels;
+ ankerl::unordered_dense::map<Flow::Block*, Node> local_labels;
local_labels.reserve(function.blocks.size());
for (Flow::Block& block : function.blocks) {