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-rw-r--r--src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index 6d325b4aad..eaf1d88f2e 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -7,7 +7,7 @@
#include <algorithm>
#include <memory>
#include <string>
-#include <unordered_map>
+#include <ankerl/unordered_dense.h>
#include <utility>
#include <vector>
@@ -390,7 +390,7 @@ private:
std::optional<Node> return_label) {
Statement* const false_stmt{pool.Create(Identity{}, IR::Condition{false}, &root_stmt)};
Tree& root{root_stmt.children};
- std::unordered_map<Flow::Block*, Node> local_labels;
+ ankerl::unordered_dense::map<Flow::Block*, Node> local_labels;
local_labels.reserve(function.blocks.size());
for (Flow::Block& block : function.blocks) {