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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/shader_recompiler/ir_opt/texture_pass.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/shader_recompiler/ir_opt/texture_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index afd880526a..9f04c0afaf 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -517,11 +517,11 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
case TexturePixelFormat::A8B8G8R8_SNORM:
case TexturePixelFormat::R8G8_SNORM:
case TexturePixelFormat::R8_SNORM:
- return 1.f / std::numeric_limits<char>::max();
+ return 1.f / (std::numeric_limits<char>::max)();
case TexturePixelFormat::R16G16B16A16_SNORM:
case TexturePixelFormat::R16G16_SNORM:
case TexturePixelFormat::R16_SNORM:
- return 1.f / std::numeric_limits<short>::max();
+ return 1.f / (std::numeric_limits<short>::max)();
default:
throw InvalidArgument("Invalid texture pixel format");
}