diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-03-05 07:32:18 +0100 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-03-05 07:32:18 +0100 |
| commit | 9a07bd0570ceba262b4a918f4927e5674b6f7269 (patch) | |
| tree | ea0b393c537bb59e85adb374997a48e1a04ef8dc /src/video_core/renderer_vulkan/blit_image.cpp | |
| parent | 05f6942befe0ab1209ecc5e2ddb9716f49d65574 (diff) | |
[vk] unify VkSurfaceKHR with Android and the rest of platforms; remove technically incorrect nullptr() ctor for handles (#2971)
Removes some odd #ifdef-ing that just can use a shrimple opaque type.
Also removes nullptr() ctor'ing for vulkan handles and such; it's not incorrect per se like how `void *p = 0;` isn't incorrect, just that, y'know, any static analyzer will go "woah". Also there isn't any guarantee that handles `sizeof(Handle) == sizeof(void*)` so may as well :)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2971
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 07611ef98c..789f4da2ed 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -1032,7 +1032,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend VkShaderModule frag_shader = *convert_float_to_depth_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); - pipeline = device.GetLogical().CreateGraphicsPipeline({ + pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = 0, @@ -1062,7 +1062,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend VkShaderModule frag_shader = *convert_depth_to_float_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); - pipeline = device.GetLogical().CreateGraphicsPipeline({ + pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = 0, @@ -1093,7 +1093,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren } const std::array stages = MakeStages(*full_screen_vert, *module); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); - pipeline = device.GetLogical().CreateGraphicsPipeline({ + pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = 0, @@ -1135,7 +1135,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag; const std::array stages = MakeStages(*full_screen_vert, frag_shader); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); - pipeline = device.GetLogical().CreateGraphicsPipeline({ + pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = 0, |
