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path: root/src/audio_core/sink/sink_stream.h
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* Switch 2: back GPU-only regions, pace presents, interleaved split methodsTakoroka7 days1-0/+3
* [audio_core] Fix audio reverb effect acording to specs (#2976)MaranBr2025-11-081-2/+2
* [audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)MaranBr2025-11-071-2/+2
* [audio_core] Remove unused files and make audio rendering more safe (#2903)MaranBr2025-10-311-1/+1
* [Audio] Tighten sink queue back pressure (#2840)Ribbit2025-10-281-1/+1
* [audio] Fix BOTW by increasing ring-size (#2822)lizzie2025-10-241-1/+1
* [audio] replace ReaderWriterQueue with the generic SPSC queue (#2745)lizzie2025-10-161-2/+5
* audio_core: ignore renderer wait when stream is pausedLiam2023-11-121-0/+6
* sink_stream: Resolve heap buffer corruption due to out of bounds writeMorph2023-06-301-3/+0
* Remove memory allocations in some hot pathsKelebek12023-06-221-1/+4
* audio_renderer: resolve adsp thread deadlock shutdownLiam2023-06-041-2/+3
* Use GetGlobalTimeNs as opposed to clock ticksBilly Laws2023-04-081-1/+1
* audio_core: No longer stall when sink queue is fullBilly Laws2023-03-271-15/+1
* Run clang-formatBilly Laws2023-03-271-1/+0
* audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws2023-03-271-0/+9
* audio: Interpolate system manager sample count using host sink sample infoBilly Laws2023-03-261-0/+17
* audio_core: sink_stream: Hold the suspend lock when process is stalled.bunnei2022-11-291-2/+3
* sink_stream: Mark GetQueueSize as constLioncash2022-09-161-1/+1
* Merge pull request #8878 from Kelebek1/remove_pausebunnei2022-09-151-2/+0
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| * Remove pause callbacks from coretimingKelebek12022-09-131-2/+0
* | audio_core: Amend documentation tagsLioncash2022-09-151-1/+1
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* Rework audio output, connecting AudioOut into coretiming to fix desync during...Kelebek12022-09-021-72/+99
* Project AndioKelebek12022-07-221-0/+224