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path: root/src/input_common/drivers/sdl_driver.h
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* [input/sdl] nuke SDL_Vibration thread (#4299)lizzie2026-10-141-6/+1
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-311-2/+2
* [externals] Update to SDL3 (#3952)Kaydax2026-05-181-8/+6
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-101-2/+5
* android: Play vibrations asynchronouslyt8952024-02-231-5/+0
* core: hid: Split SL and SR buttonsgerman772023-11-111-1/+1
* input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0Martino Fontana2023-07-071-5/+2
* input_common: Use DriverResult on all enginesgerman772023-01-191-1/+1
* input_common: Pump sdl events from main threadgerman772022-11-271-1/+2
* input_common: cache vibration testsgerman772022-10-211-1/+3
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
* input_common: sdl: lower vibration frequency and use it's own unique threadgerman772022-06-281-0/+1
* input_common: Replace usage of string guid to common uuidNarr the Reg2022-06-061-7/+8
* input_common: Make vibration request asyncNarr the Reg2022-05-231-0/+12
* input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-211-0/+2
* yuzu: Add controller hotkeysgerman772022-01-061-1/+1
* input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash2021-12-131-1/+1
* input_engine: std::move engine name where applicableLioncash2021-12-131-6/+6
* input_common: Move button names to the frontendgerman772021-11-241-1/+1
* kraken: Address comments from reviewgerman772021-11-241-1/+1
* kraken: Address comments from reviewgerman772021-11-241-5/+2
* kraken: Fix errors from rebase and format filesgerman772021-11-241-1/+1
* core/hid: Add output devicesgerman772021-11-241-1/+1
* input_common: Rewrite SDLgerman772021-11-241-0/+120