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* [common] replace Common::BitCast with libc++ provided one (#2774)lizzie2025-10-221-3/+3
| | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* Update fmt to allow for v11crueter2025-04-101-1/+1
| | | Signed-off-by: swurl <swurl@swurl.xyz>
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-3/+0
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* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
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* glasm: Remove unnecessary value typesReinUsesLisp2021-07-221-4/+4
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* glasm: Catch more register leaksReinUsesLisp2021-07-221-4/+24
| | | | | | | | | | | | | Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
* glasm: Do not alias ConditionRef for nowReinUsesLisp2021-07-221-1/+0
| | | | | Immediate condition refs where not handled correctly. Just move the value for now.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-221-0/+1
| | | | Fixes the identity removal pass.
* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-221-7/+32
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* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-221-0/+3
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* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-221-30/+41
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* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-221-0/+4
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* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-221-19/+47
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* glasm: Make GLASM aware of typesReinUsesLisp2021-07-221-27/+35
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* glasm: Implement more logical opsameerj2021-07-221-1/+1
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* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-221-5/+5
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* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-221-16/+21
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-221-0/+82