aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/environment.h
Commit message (Expand)AuthorAgeFilesLines
* Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...Takoroka2 days1-0/+1
|\
| * shader: compute texture handles read from storage buffers for each drawTakoroka3 days1-0/+1
* | shader_recompiler: translate Switch 2 task and mesh programsTakoroka2 days1-0/+13
|/
* Switch 2: Turing macros, native compute, Ampere shader lowering, native tilingTakoroka7 days1-0/+2
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-311-4/+4
* [shader_recompiler/ir] fix potential CBuf collision when count mismatches (#4...lizzie2026-07-071-4/+5
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-101-4/+4
* [vk] properly handle multithreading with global constants without using TLS (...lizzie2026-01-221-0/+59
* Fix "Propietary" typo elsewhereViktor Szépe2024-01-071-3/+3
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-0/+2
* Fix shader dumps with nvdisasmKelebek12023-08-031-1/+1
* ShaderCompiler: Inline driver specific constants.Fernando Sahmkow2023-01-031-0/+5
* MacroHLE: Final cleanup and fixes.Fernando Sahmkow2023-01-011-2/+2
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+5
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+2
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+2
* general: Add missing copyright noticesameerj2021-12-051-0/+4
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-0/+5
* shader: Implement D3D samplersReinUsesLisp2021-07-221-1/+1
* shader: Implement BRXFernandoS272021-07-221-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-221-0/+4
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-221-0/+3
* vk_pipeline_cache: Add pipeline cacheReinUsesLisp2021-07-221-3/+8
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-221-0/+14
* shader: Initial support for textures and TEXReinUsesLisp2021-07-221-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-221-1/+5
* shader: Initial recompiler workReinUsesLisp2021-07-221-0/+14