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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
root
/
src
/
shader_recompiler
/
environment.h
Commit message (
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Author
Age
Files
Lines
*
Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...
Takoroka
2 days
1
-0
/
+1
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\
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*
shader: compute texture handles read from storage buffers for each draw
Takoroka
3 days
1
-0
/
+1
*
|
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+13
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/
*
Switch 2: Turing macros, native compute, Ampere shader lowering, native tiling
Takoroka
7 days
1
-0
/
+2
*
[common] Switch to boost::unordered_flat containers (#4326)
crueter
2026-08-31
1
-4
/
+4
*
[shader_recompiler/ir] fix potential CBuf collision when count mismatches (#4...
lizzie
2026-07-07
1
-4
/
+5
*
[*] change all std::unordered_map and std::unordered_set into ankerl::unorder...
lizzie
2026-02-10
1
-4
/
+4
*
[vk] properly handle multithreading with global constants without using TLS (...
lizzie
2026-01-22
1
-0
/
+59
*
Fix "Propietary" typo elsewhere
Viktor Szépe
2024-01-07
1
-3
/
+3
*
shader_recompiler: use float image operations on load/store when required
Liam
2023-12-21
1
-0
/
+2
*
Fix shader dumps with nvdisasm
Kelebek1
2023-08-03
1
-1
/
+1
*
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-03
1
-0
/
+5
*
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
1
-2
/
+2
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+5
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+2
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2022-01-04
1
-0
/
+2
*
general: Add missing copyright notices
ameerj
2021-12-05
1
-0
/
+4
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement BRX
FernandoS27
2021-07-22
1
-0
/
+2
*
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
vk_pipeline_cache: Add pipeline cache
ReinUsesLisp
2021-07-22
1
-3
/
+8
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-22
1
-0
/
+14
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-22
1
-1
/
+5
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-22
1
-0
/
+14