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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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shader_recompiler
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Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
3 days
7
-4
/
+33
*
shader_recompiler: linear-time breadth-first search; cache storage buffer tra...
Takoroka
6 days
1
-2
/
+20
*
[ir] resolve conditional Phi inputs when tracking bindless texture handles (#...
xbzk
9 days
1
-3
/
+8
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
5
-6
/
+21
*
[vulkan] 3rd Vulkan Global Maintenance (#4189)
CamilleLaVey
2026-07-09
1
-0
/
+7
*
[shader_recompiler] fix META_TABLE/NUM_ARGS table being duplicated per TU tha...
lizzie
2026-07-07
2
-51
/
+60
*
[video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)
xbzk
2026-06-15
1
-1
/
+9
*
[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized ...
lizzie
2026-01-31
1
-1
/
+4
*
[shader_recompiler] macro-ify flow_test and attribute (#2900)
lizzie
2025-11-13
4
-794
/
+293
*
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit...
lizzie
2025-11-03
3
-3
/
+14
*
[common] replace Common::BitCast with libc++ provided one (#2774)
lizzie
2025-10-22
3
-8
/
+17
*
[common] remove ranges polyfill (#2546)
lizzie
2025-09-24
1
-1
/
+4
*
[spirv] new castings for int8/int16/etc (#86)
lizzie
2025-07-23
4
-2
/
+57
*
Update fmt to allow for v11
crueter
2025-04-10
11
-18
/
+18
*
Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
darktux
2025-04-04
3
-0
/
+12
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
3
-4
/
+4
*
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-08-18
1
-0
/
+1
*
shader_recompiler/value.h: Remove lingering references to S32
ameerj
2023-02-04
1
-11
/
+0
*
Move to Clang Format 15
Levi Behunin
2023-01-29
2
-8
/
+8
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
3
-9
/
+11
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
3
-9
/
+11
*
|
shader_recompiler: Remove S32 IR type
ameerj
2023-01-25
6
-27
/
+15
|
/
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
2
-0
/
+3
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
4
-0
/
+18
*
Merge pull request #9300 from ameerj/pch
liamwhite
2022-12-03
1
-1
/
+0
|
\
|
*
value.h: remove recursive include
ameerj
2022-11-29
1
-1
/
+0
*
|
general: fix compile for Apple Clang
Liam
2022-11-22
1
-0
/
+1
|
/
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
4
-3
/
+7
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
6
-15
/
+38
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
3
-0
/
+12
|
\
|
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
3
-0
/
+12
*
|
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
Feng Chen
2022-10-25
2
-9
/
+0
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
2
-0
/
+7
*
general: Avoid ambiguous format_to compilation errors
Lioncash
2022-05-14
1
-1
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
29
-87
/
+58
*
dead_code_elimination_pass: Remove unreachable Phi arguments
ameerj
2022-03-23
2
-0
/
+9
*
general: Fix clang/gcc build errors
ameerj
2022-03-20
1
-0
/
+1
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
5
-8
/
+0
*
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
2022-01-29
1
-9
/
+9
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
2
-0
/
+38
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+1
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-1
/
+1
*
Implement convert legacy to generic
Feng Chen
2021-11-19
1
-0
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
3
-0
/
+6
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
3
-0
/
+9
*
shader: Add copy constructor to instructions
ReinUsesLisp
2021-11-16
4
-1
/
+20
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
3
-0
/
+7
*
ShaderCache: Fix Phi Nodes Type on OGL.
Fernando Sahmkow
2021-11-01
1
-0
/
+4
*
ShaderCache: Order Phi Arguments from farthest away to nearest.
Fernando Sahmkow
2021-10-31
3
-0
/
+28
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