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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
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* shader_recompiler: translate Switch 2 task and mesh programsTakoroka2 days1-0/+7
* [vulkan] Implementation for VK_EXT_shader_quad_control (#4168)CamilleLaVey2026-08-281-0/+4
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-2/+10
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
* shader_recompiler: use minimal clip distance arrayLiam2023-12-181-1/+5
* shaders: Track local memory usageameerj2023-06-251-0/+4
* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+3
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-7/+2
* Address review commentsLiam2022-03-171-33/+28
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+2
* shader: add support for const buffer indirect addressingLiam2022-03-141-8/+27
* shaders: Add U64->U32x2 Atomic fallback functionsameerj2022-01-291-0/+18
* spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsameerj2022-01-281-1/+1
* shader: Add integer attribute get optimization passameerj2021-12-291-0/+1
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+1
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+1
* shader: Fix resolution scaling passReinUsesLisp2021-11-161-0/+3
* shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp2021-07-271-0/+2
* glsl: Fix tracking of info.uses_shadow_lodameerj2021-07-221-4/+4
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-137/+65
* shader: Align constant buffer sizes to 16 bytesReinUsesLisp2021-07-221-1/+2
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-221-2/+4
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-221-1/+9
* glsl: Implement legacy varyingsameerj2021-07-221-1/+8
* glsl: Fix ATOM and implement ATOMSameerj2021-07-221-0/+6
* glsl: Track S32 atomicsameerj2021-07-221-2/+8
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-221-7/+2
* glsl: Wip storage atomic opsameerj2021-07-221-2/+7
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-221-3/+16
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-221-52/+18
* shader: Track legacy varyingsReinUsesLisp2021-07-221-13/+88
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-221-1/+3
* shader: Optimize NVN FallthroughFernandoS272021-07-221-7/+71
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+36
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-221-1/+1
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-0/+53
* shader: Address feedbackFernandoS272021-07-221-1/+1
* shader: Add coarse derivativesFernandoS272021-07-221-0/+2
* shader: Implement fine derivates constant propagationFernandoS272021-07-221-0/+4
* shader: Implement SampleMaskReinUsesLisp2021-07-221-0/+3
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-221-0/+3
* shader: Implement PrimitiveIdReinUsesLisp2021-07-221-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-221-0/+41
* spirv: Implement Layer storesReinUsesLisp2021-07-221-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-221-5/+64
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-221-0/+5
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-221-0/+3