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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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src
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shader_recompiler
/
ir_opt
/
collect_shader_info_pass.cpp
Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+7
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
1
-0
/
+4
*
[vulkan] 3rd Vulkan Global Maintenance (#4189)
CamilleLaVey
2026-07-09
1
-2
/
+10
*
[meta] fix license headers (#2547)
lizzie
2025-09-21
1
-0
/
+3
*
[cmake] enable clang-cl and WoA builds (#348)
lizzie
2025-09-09
1
-1
/
+1
*
shader_recompiler: use minimal clip distance array
Liam
2023-12-18
1
-1
/
+5
*
shaders: Track local memory usage
ameerj
2023-06-25
1
-0
/
+4
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-7
/
+2
*
Address review comments
Liam
2022-03-17
1
-33
/
+28
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-0
/
+2
*
shader: add support for const buffer indirect addressing
Liam
2022-03-14
1
-8
/
+27
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-29
1
-0
/
+18
*
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
ameerj
2022-01-28
1
-1
/
+1
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+1
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
1
-0
/
+3
*
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
ReinUsesLisp
2021-07-27
1
-0
/
+2
*
glsl: Fix tracking of info.uses_shadow_lod
ameerj
2021-07-22
1
-4
/
+4
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-137
/
+65
*
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-2
/
+4
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
1
-1
/
+9
*
glsl: Implement legacy varyings
ameerj
2021-07-22
1
-1
/
+8
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-22
1
-0
/
+6
*
glsl: Track S32 atomics
ameerj
2021-07-22
1
-2
/
+8
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-22
1
-7
/
+2
*
glsl: Wip storage atomic ops
ameerj
2021-07-22
1
-2
/
+7
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
1
-3
/
+16
*
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
1
-52
/
+18
*
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
1
-13
/
+88
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
1
-1
/
+3
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-7
/
+71
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+36
*
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
1
-0
/
+53
*
shader: Address feedback
FernandoS27
2021-07-22
1
-1
/
+1
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
1
-0
/
+2
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+41
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
1
-5
/
+64
*
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
1
-0
/
+5
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
1
-0
/
+3
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