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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp
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* shader: Implement VertexA stageFernandoS272021-07-221-0/+21
* shader: Implement indexed texturesReinUsesLisp2021-07-221-17/+72
* shader: Implement D3D samplersReinUsesLisp2021-07-221-11/+69
* spirv: Implement image buffersReinUsesLisp2021-07-221-1/+18
* shader: Implement SULD and SUSTReinUsesLisp2021-07-221-23/+68
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-221-16/+16
* shader: Implement texture buffersReinUsesLisp2021-07-221-18/+62
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-221-46/+22
* shader: Implement ImageGradientFernandoS272021-07-221-0/+5
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-221-0/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-221-4/+16
* shader: Add IR opcode for ImageFetchFernandoS272021-07-221-0/+5
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-221-0/+10
* shader: Track first bindless argument instead of the instruction itselfReinUsesLisp2021-07-221-1/+1
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-221-7/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-221-1/+1
* shader: Initial support for textures and TEXReinUsesLisp2021-07-221-0/+199