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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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src
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shader_recompiler
/
runtime_info.h
Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+3
*
[vulkan] 2nd Vulkan Global Maintenance (#3853)
CamilleLaVey
2026-04-24
1
-0
/
+1
*
[vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)
tarako
2026-03-03
1
-0
/
+3
*
[VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)
rayman30
2026-01-29
1
-0
/
+6
*
Add InputTopologyVertices from torzu adapted to eden
MrPurple666
2025-04-19
1
-0
/
+18
*
Remove memory allocations in some hot paths
Kelebek1
2023-06-22
1
-1
/
+2
*
Implement scaled vertex buffer format emulation
Billy Laws
2023-06-03
1
-0
/
+2
*
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
1
-0
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-1
/
+0
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-2
/
+6
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
1
-0
/
+83