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path: root/src/shader_recompiler/shader_info.h
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* shader: evaluate handle programs for image and texture buffer descriptorsSssnowyyy30 hours1-0/+9
* Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...Takoroka2 days1-0/+116
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| * shader: compute texture handles read from storage buffers for each drawTakoroka3 days1-0/+116
* | shader_recompiler: translate Switch 2 task and mesh programsTakoroka2 days1-0/+15
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* [vulkan] Implementation for VK_EXT_shader_quad_control (#4168)CamilleLaVey2026-08-281-0/+1
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-0/+1
* [android, feat] add "Fix Bloom Effects" toggle (#3359)PavelBARABANOV2026-01-261-0/+3
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-4/+101
* shader_recompiler: use minimal clip distance arrayLiam2023-12-181-0/+2
* shaders: Track local memory usageameerj2023-06-251-0/+1
* spirv: fix multisampled image fetchLiam2023-01-231-0/+1
* shader_recompiler: Add comparison operators to descriptor typesBilly Laws2023-01-051-0/+12
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+1
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+5
* shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-011-0/+3
* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+10
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-031-0/+1
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
* | Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei2022-10-241-0/+3
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| * | video_core: Fix legacy to generic location unpairedFengChen2022-09-201-0/+3
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* / Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow2022-10-061-0/+4
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* video_code: support rectangle textureFengChen2022-08-251-1/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Decrease indirect cbuf limit to match hardwareLiam2022-04-041-1/+1
* shader_compiler: support const buffer indirect addressing in GLSLLiam2022-04-011-1/+1
* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-0/+1
* Address review commentsLiam2022-03-171-0/+1
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+1
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+9
* shader: Fix resolution scaling passReinUsesLisp2021-11-161-1/+1
* ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow2021-11-161-0/+1
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-32/+5
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-221-1/+1
* glsl: Address rest of feedbackameerj2021-07-221-0/+2
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-221-0/+1
* glsl: Implement legacy varyingsameerj2021-07-221-0/+2
* glsl: Track S32 atomicsameerj2021-07-221-1/+2
* glsl: Wip storage atomic opsameerj2021-07-221-0/+1
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-221-0/+1
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-221-0/+1
* shader: Track legacy varyingsReinUsesLisp2021-07-221-4/+17
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-221-0/+1
* shader: Optimize NVN FallthroughFernandoS272021-07-221-0/+4
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+2
* shader: Increase the maximum number of storage buffersReinUsesLisp2021-07-221-1/+1
* shader: Implement indexed texturesReinUsesLisp2021-07-221-0/+4
* shader: Implement D3D samplersReinUsesLisp2021-07-221-0/+6
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-0/+1
* shader: Address feedbackFernandoS272021-07-221-1/+1