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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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src
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shader_recompiler
/
shader_info.h
Commit message (
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Author
Age
Files
Lines
*
shader: evaluate handle programs for image and texture buffer descriptors
Sssnowyyy
30 hours
1
-0
/
+9
*
Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...
Takoroka
2 days
1
-0
/
+116
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\
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*
shader: compute texture handles read from storage buffers for each draw
Takoroka
3 days
1
-0
/
+116
*
|
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+15
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/
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
1
-0
/
+1
*
[vulkan] 3rd Vulkan Global Maintenance (#4189)
CamilleLaVey
2026-07-09
1
-0
/
+1
*
[android, feat] add "Fix Bloom Effects" toggle (#3359)
PavelBARABANOV
2026-01-26
1
-0
/
+3
*
shader_recompiler: use float image operations on load/store when required
Liam
2023-12-21
1
-4
/
+101
*
shader_recompiler: use minimal clip distance array
Liam
2023-12-18
1
-0
/
+2
*
shaders: Track local memory usage
ameerj
2023-06-25
1
-0
/
+1
*
spirv: fix multisampled image fetch
Liam
2023-01-23
1
-0
/
+1
*
shader_recompiler: Add comparison operators to descriptor types
Billy Laws
2023-01-05
1
-0
/
+12
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+1
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+5
*
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-12-01
1
-0
/
+3
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+1
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+10
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
1
-0
/
+1
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\
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*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+1
*
|
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
bunnei
2022-10-24
1
-0
/
+3
|
\
\
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*
|
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
1
-0
/
+3
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/
*
/
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
1
-0
/
+4
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/
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-1
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Decrease indirect cbuf limit to match hardware
Liam
2022-04-04
1
-1
/
+1
*
shader_compiler: support const buffer indirect addressing in GLSL
Liam
2022-04-01
1
-1
/
+1
*
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
Liam
2022-04-01
1
-0
/
+1
*
Address review comments
Liam
2022-03-17
1
-0
/
+1
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-0
/
+1
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+9
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-16
1
-0
/
+1
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-32
/
+5
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
glsl: Address rest of feedback
ameerj
2021-07-22
1
-0
/
+2
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
1
-0
/
+1
*
glsl: Implement legacy varyings
ameerj
2021-07-22
1
-0
/
+2
*
glsl: Track S32 atomics
ameerj
2021-07-22
1
-1
/
+2
*
glsl: Wip storage atomic ops
ameerj
2021-07-22
1
-0
/
+1
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
1
-4
/
+17
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+2
*
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Address feedback
FernandoS27
2021-07-22
1
-1
/
+1
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