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path: root/src/video_core/gpu.cpp
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* buffer_cache: no buffer downloads at every fence for Switch 2 titlesTakoroka5 days1-0/+7
* Fix the P6 scratch save in R2UR/MATCH/HFMA2.RELU; GPU memory dump toolTakoroka6 days1-0/+4
* nx2: unmap GPU memory in submission orderTakoroka7 days1-0/+8
* [video_core, settings] readback for nce invalidations (#4490) optimization an...xbzk9 days1-3/+3
* [settings] add PR4490 & PR4492 toggles (#4502)xbzk2026-10-051-9/+11
* [video_core] buffer cache readback for nce invalidations (#4490)xbzk2026-09-301-3/+13
* [gpu] Fix infinite hangup/freezes at shutdown/reset (#4395)lizzie2026-09-111-4/+5
* [gpu] Destroy GPU thread after all non-trivial members had been destroyed (#4...lizzie2026-09-081-3/+6
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-311-1/+1
* [core, hle, video_core, memory] Improve multi-process, display layers, dynami...Maufeat2026-08-291-0/+10
* [core, gpu, threads] Multithreading refactor (#4254)CamilleLaVey2026-08-081-29/+57
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-124/+58
* [hle/service{nvdrv,apm}] fixes for TetrisSwitch (#3983)lizzie2026-05-241-18/+17
* [host1x] fix ffmpeg not having va-api on freebsd, inline nvenc (#3878)lizzie2026-04-291-1/+1
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-101-2/+2
* [settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)crueter2025-12-301-5/+4
* [meta] remove MicroProfile (#185)crueter2025-08-061-1/+3
* Fast CPU Time & Improved Fast GPU Time (#109)swurl2025-05-291-1/+4
* Port changes from Early Accessdarktux2025-04-041-33/+0
* video_core: make gpu context aware of rendering programLiam2024-02-261-4/+4
* nvnflinger/gpu: implement applet captureLiam2024-02-091-0/+15
* nvnflinger/gpu: implement layer stack compositionLiam2024-01-311-19/+10
* GPU-SMMU: Estimate game leak and preallocate device region.Fernando Sahmkow2024-01-181-2/+0
* GPU SMMU: Expand to 34 bitsFernando Sahmkow2024-01-181-0/+1
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-13/+15
* NVDRV: Implement sessions and initial implementation of SMMUFernando Sahmkow2024-01-181-1/+1
* Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow2023-09-231-1/+3
* Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow2023-06-281-1/+9
* MemoryTracking: Initial setup of atomic writes.Fernando Sahmkow2023-06-281-1/+3
* (wall, native)_clock: Add GetGPUTickMorph2023-06-071-8/+3
* core_timing: Use CNTPCT as the guest CPU tickMorph2023-06-071-7/+7
* core: frontend: Refactor GraphicsContext to its own module.bunnei2023-06-031-0/+1
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+19
* core_timing: Use higher precision sleeps on WindowsMorph2023-03-051-1/+1
* Remove OnCommandListEndCommandBehunin2023-02-071-1/+1
* renderer_opengl: refactor context acquireLiam2022-12-131-2/+3
* General: address feedbackFernando Sahmkow2022-10-061-1/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-10/+7
* NVDRV: Further refactors and eliminate old code.Fernando Sahmkow2022-10-061-48/+0
* NVDRV: Refactor Host1xFernando Sahmkow2022-10-061-25/+2
* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-95/+102
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-0/+8
* NVHOST_CTRl: Implement missing method and fix some stuffs.Fernando Sahmkow2022-10-061-0/+5
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-387/+81
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Replace lock_guard with scoped_lockMerry2022-04-071-3/+3
* Rasterizer: Refactor inlineToMemory.Fernando Sahmkow2022-02-011-4/+2
* GPU: Improve syncing.Fernando Sahmkow2022-01-291-3/+10
* Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow2022-01-291-0/+1
* Merge pull request #7636 from vonchenplus/buffer_queue_querybunnei2022-01-041-1/+0
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