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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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Author
Age
Files
Lines
*
video_core: sharpen the temporal DLSS stand-in
Duck912
28 hours
9
-147
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+440
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qt_common: name the FSR filter and frame generation entries by what they do
Duck912
28 hours
2
-6
/
+6
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Merge pull request #322 from Djihads80/fix/nx2-cmdlist-copies
nowhere02
32 hours
12
-6
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+478
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nx2: read GPU-written command lists from copies instead of draining
Takoroka
33 hours
12
-6
/
+478
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Merge pull request #318 from Djihads80/feat/nup-packer-ui
kraibse
33 hours
9
-64
/
+820
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qt: add a metadata dialog and a progress window to Convert to NUP
kraibse
33 hours
5
-44
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+624
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loader: read the display version from GameDataList.Product.NNN too
kraibse
33 hours
2
-17
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+52
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file_sys: let the NUP packer override and probe the name, icon and version
kraibse
33 hours
3
-3
/
+144
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qt_common: remove unused path capture to fix MSVC build
snowstormxd
34 hours
1
-1
/
+1
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refactor: remove redundant EnsureRomFS call in AppLoader_DeconstructedRomDire...
kraibse
34 hours
1
-2
/
+0
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Merge remote-tracking branch 'origin/nx2' into codex/upstream-loading-hotkeys
kraibse
35 hours
205
-953
/
+11078
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Merge nx2 into nx2-experimental
kraibse
36 hours
61
-203
/
+4198
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Linux and AMD: BC3 flashing on RADV, ASTC decode stalls, lower RAM usage, a b...
Whovian64
42 hours
8
-15
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+50
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video_core/buffer_cache: fast-guard stage buffer updates and uniform buffer d...
ymatrix1
42 hours
1
-1
/
+18
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file_sys: add a deterministic NUP packer, Convert to NUP in Qt and eden-cli -...
Jonas
42 hours
12
-1
/
+2156
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vulkan: repack 69-byte vertices to 72 bytes (#281)
Mako
42 hours
11
-2
/
+397
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qt: save frame generation settings (#283)
spaina93
42 hours
2
-4
/
+26
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Merge pull request #270 from Duck912/fe-render
nowhere02
46 hours
35
-171
/
+1724
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am: decode the native swkbd config for library version 0x160012
Duck912
47 hours
2
-0
/
+68
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video_core: temporal upscale stand-in for Fortune's Weave's DLSS
Duck912
47 hours
13
-1
/
+610
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kepler_compute: stand in for Fortune's Weave's DLSS with an upscale
Duck912
47 hours
1
-6
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+15
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shader: keep root table reads the blit constants would zero
Duck912
47 hours
1
-1
/
+11
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video_core: keep root tables and bind table 0 as constant bank 17
Duck912
47 hours
4
-0
/
+68
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nx2:vi2: report the display's maximum buffer resolution
Duck912
47 hours
1
-0
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+24
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shader: count only register writes in the callee link check
Duck912
47 hours
2
-2
/
+34
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shader: apply FSEL's floating operand modifiers
Duck912
47 hours
1
-1
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+3
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shader: lower more conversion, comparison and memory forms
Duck912
47 hours
1
-28
/
+66
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shader: lower more 64-bit integer carry forms
Duck912
47 hours
1
-31
/
+171
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shader: lower warp reductions, shared atomics and descriptor loads
Duck912
47 hours
1
-15
/
+32
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shader: lower more integer forms
Duck912
47 hours
1
-20
/
+127
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shader: read extra texture descriptor buffers bindless
Duck912
47 hours
1
-43
/
+108
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nx2:vi2: sleep in the guest kernel while pacing presents
Duck912
47 hours
1
-1
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+8
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nx2:gsv: map decoder images the client reads on the GPU
Duck912
2 days
1
-5
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+153
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nx2:vi2: pace presents by their swap interval
Duck912
2 days
1
-4
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+20
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nvhost_as_gpu: share Switch 2 device ranges between a process's address spaces
duck912
2 days
4
-11
/
+90
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nx2:vi2: reply to 104 with the display's output format
duck912
2 days
1
-2
/
+23
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nx2:vi2: crop presents to their frame size and honour RGB10A2 images
duck912
2 days
5
-3
/
+24
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audio_core: accept the Switch 2 audio renderer revision
duck912
2 days
4
-11
/
+35
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nx2: report the class family flags in the GPU characteristics
duck912
2 days
1
-0
/
+3
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nvhost_ctrl_gpu: implement VSMS_MAPPING
duck912
2 days
1
-6
/
+16
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nx2:gpu: create graphics devices and report an empty gsv partition
duck912
2 days
1
-1
/
+36
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nup_container: update record layouts to aligned NUP v1 fields
a55uka
47 hours
1
-23
/
+43
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*
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Merge branch 'fix/nx2-hsetp2-register' into nx2-experimental
Takoroka
42 hours
1
-3
/
+12
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nx2: lower the HSETP2 register form
Takoroka
2 days
1
-3
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+12
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nup_container: update record layouts to aligned NUP v1 fields
a55uka
2 days
1
-23
/
+43
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*
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dma_pusher: restores the trees as the lorax wouldn't be happy without them (a...
kraibse
2 days
2
-10
/
+17
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*
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texture_cache: keep the allocator's block slack out of the usable VRAM
kraibse
2 days
6
-3
/
+45
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*
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nx2: lower the TXD and TXQ variants Splatoon Raiders uses late
kraibse
2 days
1
-1
/
+2
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*
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nx2: answer nx2:camera commands without a log line per call
kraibse
2 days
1
-5
/
+31
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*
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vulkan: don't make small images unbacked when device memory runs out
kraibse
2 days
5
-2
/
+58
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