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path: root/src/video_core/gpu.h
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* nx2: map GPU memory before later command lists are readSssnowyyy30 hours1-0/+4
* nx2: don't stall presents on a current-frame wait the GPU can't finishSssnowyyy30 hours1-0/+3
* Fix the P6 scratch save in R2UR/MATCH/HFMA2.RELU; GPU memory dump toolTakoroka6 days1-0/+3
* nx2: unmap GPU memory in submission orderTakoroka7 days1-0/+4
* [video_core] buffer cache readback for nce invalidations (#4490)xbzk2026-09-301-1/+1
* [core, hle, video_core, memory] Improve multi-process, display layers, dynami...Maufeat2026-08-291-0/+2
* [core, gpu, threads] Multithreading refactor (#4254)CamilleLaVey2026-08-081-1/+3
* [vk, opengl] defer checks to topmost call (avoid unnecessary call) (#40)lizzie2025-07-131-1/+4
* Port changes from Early Accessdarktux2025-04-041-9/+0
* video_core: make gpu context aware of rendering programLiam2024-02-261-1/+1
* nvnflinger/gpu: implement applet captureLiam2024-02-091-0/+2
* nvnflinger/gpu: implement layer stack compositionLiam2024-01-311-2/+2
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-6/+6
* Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow2023-06-281-0/+4
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+4
* GPU: Implement additional render target formats.Fernando Sahmkow2022-11-241-7/+7
* Fermi2D: Implement Bilinear software filtering and address feedback.Fernando Sahmkow2022-11-241-2/+2
* Update 3D regsKelebek12022-10-071-9/+41
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-2/+2
* NVDRV: Further refactors and eliminate old code.Fernando Sahmkow2022-10-061-9/+0
* NVDRV: Refactor Host1xFernando Sahmkow2022-10-061-6/+0
* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-3/+16
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-0/+2
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-42/+13
* NvHost: Remake Ctrl Implementation.Fernando Sahmkow2022-10-061-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei2022-03-241-0/+1
* gpu: Tidy up forward declarationsLioncash2022-01-251-10/+0
* gpu: Remove obsoleted CDMAPusher() accessorsLioncash2022-01-251-6/+0
* gpu: Add shut down method to synchronize threads before destructionameerj2022-01-031-0/+3
* Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj2022-01-031-2/+1
* gpu: Use std::stop_token in WaitFence for VSync threadameerj2022-01-031-1/+2
* Support multiple videos playingFeng Chen2021-12-021-2/+2
* video_core: Add S8_UINT stencil formatMorph2021-11-171-0/+1
* nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj2021-10-031-12/+0
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-190/+27
* gpu: Use std::jthread for async gpu threadameerj2021-09-151-3/+0
* video_core: gpu: WaitFence: Do not block threads during shutdown.bunnei2021-05-291-0/+2
* perf_stats: Rework FPS counter to be more accurateameerj2021-05-151-0/+2
* nvhost_vic: Fix device closureameerj2021-04-241-2/+2
* Merge pull request #6125 from ogniK5377/nvdec-close-devbunnei2021-04-161-0/+3
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| * nvdrv: Cleanup CDMA Processor on device closureChloe Marcec2021-03-301-0/+3
* | video_core/gpu_thread: Implement a ShutDown method.Markus Wick2021-04-071-2/+2
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* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-0/+1
* common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp2021-01-151-4/+4
* video_core: gpu: Implement synchronous mode using threaded GPU.bunnei2020-12-281-2/+2
* video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei2020-12-281-36/+19
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-6/+6
* gpu: Make use of [[nodiscard]] where applicableLioncash2020-11-171-31/+35
* General: Fix clang buildLioncash2020-11-051-1/+1