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* video_core: accept an empty Streamline device-extension listDuck9128 hours1-5/+4
* yuzu: bound the zip directory reads in the DLSS downloadDuck9128 hours1-2/+7
* video_core, yuzu: write NVIDIA DLSS file paths to logs as UTF-8Duck9128 hours2-13/+18
* video_core: clear the DLSS output when Streamline writes nothing to itDuck9128 hours1-0/+39
* yuzu: show NVIDIA's DLSS files in the Graphics tab and fetch them from NVIDIADuck9129 hours5-2/+604
* video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSSDuck9129 hours20-17/+1271
* video_core: read the framebuffer before recording the upscaled-output blitDuck9129 hours1-7/+11
* tests: compare the socket receive count without a sign mismatchkraibse12 hours1-1/+1
* tests: give the descriptor table mocks a GetPointer hookkraibse12 hours1-0/+10
* video_core: cut per-draw work on the GPU back thread in crowded scenes (#374)Duck18 hours2-3/+13
* ci: revert Android release buildsJonas18 hours1-1/+1
* nx2: fewer render pass splits on tiled GPUs, log failed GPU waits (Pokopia) (...Alex20 hours2-2/+13
* common: measure the TSC only on CPUs without CPUID leaf 0x15 (#373)Duck20 hours1-2/+4
* core: detect Switch 2 programs in NSP containers (#349)cira010020 hours1-3/+22
* ci: build Android arm64 APKs in release-binaries (#360)Jonas20 hours1-1/+1
* cli: exit successfully for --help and --versionShahadatTest21 hours1-0/+6
* Merge pull request #155 from Djihads80/neo.ai/vibration-fixJonas24 hours2-6/+26
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| * Vibration support for ns2 gamesnéo Luigi25 hours2-36/+25
| * Merge remote-tracking branch 'origin/nx2' into neo.ai/vibration-fixnéo Luigi26 hours261-1207/+16119
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| * | Vibration fix for ns2 games | Assisted by claude (code)néo Luigi3 days2-5/+36
* | | video_core: fix the -Wshadow error in the FSR 3.1 upscalerJonas25 hours1-3/+3
* | | Merge pull request #313 from cira0100/ldn/room-handshakeMako25 hours17-286/+1047
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| * | | tests: cover room packet matching and size-checked ZSTD decompressioncirakg25 hours3-3/+94
| * | | network: close each bsd fd once and drop unwanted or malformed room packetscirakg25 hours8-32/+91
| * | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg26 hours29-220/+1817
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| * | | | tests: queue decompressed packets in the room socket testscirakg26 hours1-2/+1
| * | | | network: keep fcntl modes across MSG_DONTWAIT and decompress room packets oncecirakg26 hours4-53/+65
| * | | | tests: cover room ProxySocket receives and the LDN join handshakecirakg26 hours3-0/+435
| * | | | network: keep bsd sockets alive across concurrent close and fix room gapscirakg26 hours3-135/+144
| * | | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg27 hours9-31/+56
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| * | | | | network: use the socket type for room stream reads and wake all readerscirakg27 hours2-3/+6
| * | | | | network: fix room socket races and share the room network checkcirakg27 hours7-56/+111
| * | | | | Merge branch 'nx2' into ldn/room-handshakecirakg27 hours75-271/+2090
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| * | | | | | network: fix room host LAN Play and room socket review issuescirakg27 hours2-38/+65
| * | | | | | nifm: treat a joined room as the LAN for local network gamescirakg28 hours1-3/+19
| * | | | | | network: fix ProxySocket receive edge casescirakg28 hours2-51/+36
| * | | | | | network: deliver room datagrams through ProxySocket::Recvcirakg28 hours1-5/+1
| * | | | | | Merge branch 'nx2' into ldn/room-handshakecirakg28 hours22-71/+1299
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| * | | | | | | ldn: wait for the host's reply when joining a networkcirakg35 hours3-15/+89
* | | | | | | | fix: update BUILD_ID definition and improve path handling in GameListWorkerkraibse26 hours2-1/+3
* | | | | | | | nx2: improve save data handling for titles with missing NACP sizes to redirec...kraibse26 hours1-20/+16
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* | | | | | | nup_writer: keep the dump's own layout for non-exefs/romfs entriesa55uka26 hours1-2/+5
* | | | | | | Merge pull request #346 from Duck912/fe-fsr31nowhere0226 hours22-181/+1559
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| * \ \ \ \ \ \ Merge remote-tracking branch 'origin/nx2' into fe-fsr31Duck91226 hours81-289/+2166
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| * | | | | | | video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1Duck91229 hours18-34/+1119
| * | | | | | | video_core: sharpen the temporal DLSS stand-inDuck91229 hours9-147/+440
| * | | | | | | qt_common: name the FSR filter and frame generation entries by what they doDuck91229 hours2-6/+6
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* | | | | | | nx2: video decoder: copy NV12 frames from a GPU decoder without swscaleJonas26 hours1-0/+14
* | | | | | | nx2: video decoder: keep post-stream release fences pendingJavier26 hours1-2/+39
* | | | | | | nx2: vdecsvc refreshes the GPU copy of each decoded frame (Yoshi demo)rdenno26 hours1-0/+4