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path: root/src/video_core/nx2.h
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* nx2: read GPU-written command lists from copies instead of drainingTakoroka33 hours1-0/+32
* nx2: leave unwritten sparse blocks without memory when they get zerosTakoroka2 days1-4/+14
* Merge remote-tracking branch 'origin/fix/nx2-gpu-written-command-lists' into ...Takoroka2 days1-0/+38
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| * nx2: read command lists the GPU wrote from the GPU's copyTakoroka4 days1-0/+38
* | texture_cache: back large sparse 2D images by sparse blockTakoroka2 days1-0/+60
* | nvdrv: clear the sparse region state with the other Switch 2 globalsWael3rd4 days1-0/+6
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* texture_cache: log unbacked layers over the image's memory capkraibse4 days1-1/+1
* vulkan: bind memory to sparse terrain arrays layer by layerTakoroka4 days1-0/+15
* texture_cache: give images over unwritten sparse blocks no device memoryTakoroka4 days1-0/+76
* nx2: give sparse regions memory only where the GPU writesTakoroka4 days1-0/+40
* nvdrv: reset the Switch 2 GPU globals when the module is createdTakoroka5 days1-0/+7
* nx2: semaphore releases latch the acquires they satisfyTakoroka7 days1-0/+83
* nx2: unmap GPU memory the game freesTakoroka7 days1-2/+15
* Switch 2: suspend channels on semaphore acquires; fix pushbuffer desyncsTakoroka7 days1-5/+30
* Switch 2: window image sizes, queue semaphores, built-in fonts, memory budgetTakoroka7 days1-0/+8
* Switch 2 GPU: syncpt server, identity GPU mappings, Ampere classes, submit fe...Takoroka7 days1-0/+14