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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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src
/
video_core
/
nx2.h
Commit message (
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)
Author
Age
Files
Lines
*
nx2: read GPU-written command lists from copies instead of draining
Takoroka
33 hours
1
-0
/
+32
*
nx2: leave unwritten sparse blocks without memory when they get zeros
Takoroka
2 days
1
-4
/
+14
*
Merge remote-tracking branch 'origin/fix/nx2-gpu-written-command-lists' into ...
Takoroka
2 days
1
-0
/
+38
|
\
|
*
nx2: read command lists the GPU wrote from the GPU's copy
Takoroka
4 days
1
-0
/
+38
*
|
texture_cache: back large sparse 2D images by sparse block
Takoroka
2 days
1
-0
/
+60
*
|
nvdrv: clear the sparse region state with the other Switch 2 globals
Wael3rd
4 days
1
-0
/
+6
|
/
*
texture_cache: log unbacked layers over the image's memory cap
kraibse
4 days
1
-1
/
+1
*
vulkan: bind memory to sparse terrain arrays layer by layer
Takoroka
4 days
1
-0
/
+15
*
texture_cache: give images over unwritten sparse blocks no device memory
Takoroka
4 days
1
-0
/
+76
*
nx2: give sparse regions memory only where the GPU writes
Takoroka
4 days
1
-0
/
+40
*
nvdrv: reset the Switch 2 GPU globals when the module is created
Takoroka
5 days
1
-0
/
+7
*
nx2: semaphore releases latch the acquires they satisfy
Takoroka
7 days
1
-0
/
+83
*
nx2: unmap GPU memory the game frees
Takoroka
7 days
1
-2
/
+15
*
Switch 2: suspend channels on semaphore acquires; fix pushbuffer desyncs
Takoroka
7 days
1
-5
/
+30
*
Switch 2: window image sizes, queue semaphores, built-in fonts, memory budget
Takoroka
7 days
1
-0
/
+8
*
Switch 2 GPU: syncpt server, identity GPU mappings, Ampere classes, submit fe...
Takoroka
7 days
1
-0
/
+14