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* Merge pull request #305 from Djihads80/fix/nx2-cache-version-fselJonas26 hours1-1/+1
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| * video_core: bump the shader cache versions for the FSEL lowering fixTakoroka35 hours1-1/+1
* | shader: evaluate handle programs for image and texture buffer descriptorsSssnowyyy29 hours2-25/+22
* | Merge nx2 into nx2-experimentalkraibse35 hours1-0/+5
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| * nx2:vi2: crop presents to their frame size and honour RGB10A2 imagesduck9122 days1-0/+5
* | nx2: capture and lower native shader programs oncekraibse2 days1-1/+2
* | shader: compute texture handles read from storage buffers for each drawTakoroka3 days2-0/+29
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* 1st pass of review: code cleanup & windows testnéo Luigi3 days1-5/+3
* Added FSR 3 Upscaling and Frame GenerationDjihads804 days2-1/+2
* build: fixes for clang-clTakoroka5 days1-1/+3
* video_core: less waiting on the GPU caches' locksTakoroka6 days1-1/+1
* nx2: decode ASTC textures with the Switch 2 GOB layoutTakoroka7 days1-0/+1
* Revert "[video_core] Improve asynchronous shader building (#2560)" (#4512)John8 days1-0/+5
* [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse bu...CamilleLaVey2026-09-082-2/+3
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-313-6/+6
* [core, hle, video_core, memory] Improve multi-process, display layers, dynami...Maufeat2026-08-292-3/+15
* [vulkan, qcom] Fix shader float controls on QCOM driver (#4297)CamilleLaVey2026-08-241-0/+1
* [vulkan] Adjustments on MSAA and BlitHelpers (#4287)crueter2026-08-231-0/+3
* [meta] Discourage profanity usage (#4239)crueter2026-08-091-1/+1
* [fmt] use {#:x} instead of 0x{:#x} (#4170)lizzie2026-07-253-6/+6
* [vk, ogl] Remove dedicated precomputed swizzle table; use shorter inline tabl...lizzie2026-07-022-14/+10
* [vk] Clamp dynamic descriptors based on device limits (#4115)lizzie2026-06-301-9/+24
* xbzk/gpu-logging_qt-controls_android-fix (#4018)xbzk2026-06-271-2/+2
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-2/+5
* [opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)BoiledElectricity2026-06-153-2/+12
* [video_core] fix redundant resize-copy overload and just use default-init res...lizzie2026-05-293-8/+8
* [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)lizzie2026-05-241-1/+3
* [vk, ogl] bump shader cache version to 17 (#3947)lizzie2026-05-131-1/+1
* [video_core/engines/maxwell3d] memory inline DrawState to reduce indirection ...lizzie2026-04-282-12/+12
* [spirv] nuke spirv-opt (#3877)lizzie2026-04-252-8/+2
* [vulkan] 2nd Vulkan Global Maintenance (#3853)CamilleLaVey2026-04-241-0/+3
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-125-8/+11
* [texture_cache, buffer_cache] Added TLS handling + changed command queue for ...lizzie2026-02-202-2/+10
* [*] change all std::unordered_map and std::unordered_set into ankerl::unorder...lizzie2026-02-103-8/+11
* [ogl, vk] shader invalidation -> 13,16 (#3397)lizzie2026-01-271-2/+2
* [opengl] remove leftover invalid uniform 2ui being sent every frame x every f...lizzie2026-01-211-6/+2
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2026-01-202-18/+21
* [common] merge RenderBackend and ShaderBackend options (#3313)lizzie2026-01-185-66/+54
* [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)Lizzie2026-01-181-1/+1
* [common, core] remove uneeded memory indirection overhead at startup (#3306)lizzie2026-01-162-11/+8
* [video_core] Implement GPU-accelerated texture unswizzling and optimize spars...Forrest Keller2026-01-132-4/+11
* [vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by...CamilleLaVey2026-01-111-0/+4
* Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inl...lizzie2026-01-012-21/+18
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2025-12-312-18/+21
* [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)lizzie2025-12-301-108/+114
* [audio] correct biquad filter v2 parameters (#3142)Maufeat2025-12-131-3/+7
* [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggl...MaranBr2025-12-091-3/+0
* [video_core] Improve EDS logic and fix a lot of inconsistencies (#3042)MaranBr2025-11-211-9/+7
* [renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBl...xbzk2025-11-131-0/+8
* Reapply PRs #2778 and #2812 (#2867) (#2868)lizzie2025-10-301-1/+1