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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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/
src
/
video_core
/
shader_environment.cpp
Commit message (
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)
Author
Age
Files
Lines
*
video_core: flush GPU-written code when capturing native shaders
Sssnowyyy
30 hours
1
-5
/
+5
*
video_core: read texture handles as header offsets only on Switch 2
Sssnowyyy
30 hours
1
-1
/
+2
*
nx2: capture and lower native shader programs once
kraibse
2 days
1
-28
/
+107
*
Merge remote-tracking branch 'origin/fix/nx2-texture-header-offset-handles' i...
Takoroka
2 days
1
-2
/
+3
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\
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*
nx2: read texture handles that hold a header byte offset
Takoroka
3 days
1
-2
/
+3
*
|
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
Takoroka
2 days
1
-2
/
+23
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/
*
nx2: log per-call GPU memory, syncpoint and shader lowering lines at debug level
Takoroka
5 days
1
-1
/
+1
*
IMAD.SHL as a shift; EDEN_NX2_REJECT; log where rejected programs are bound
Takoroka
6 days
1
-0
/
+11
*
nx2: title 4's intro cutscene renders correctly
Takoroka
7 days
1
-2
/
+13
*
Switch 2: Turing macros, native compute, Ampere shader lowering, native tiling
Takoroka
7 days
1
-3
/
+181
*
[video_core] gate Mesa EXIT terminator detection behind non-proprietary drive...
xbzk
2026-07-01
1
-3
/
+2
*
xbzk/gpu-logging_qt-controls_android-fix (#4018)
xbzk
2026-06-27
1
-15
/
+16
*
[video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)
xbzk
2026-06-15
1
-0
/
+6
*
[core/core_timing] better MWAITX and WAITPKG delays (#3984)
lizzie
2026-05-30
1
-1
/
+2
*
[common/logging] Simplify logging logic and fix issues when logging before sy...
lizzie
2026-03-12
1
-1
/
+1
*
[android, feat] add "Fix Bloom Effects" toggle (#3359)
PavelBARABANOV
2026-01-26
1
-1
/
+1
*
[am] Improve some error messages (#2996)
MaranBr
2025-11-10
1
-1
/
+1
*
[video_core] Better error messages (#2827)
MaranBr
2025-10-24
1
-1
/
+1
*
[common] remove ranges polyfill (#2546)
lizzie
2025-09-24
1
-1
/
+1
*
[meta] fix license headers (#2547)
lizzie
2025-09-21
1
-0
/
+3
*
[cmake] enable clang-cl and WoA builds (#348)
lizzie
2025-09-09
1
-3
/
+3
*
User Data Migration from Citron, Sudachi, and Yuzu (#91)
swurl
2025-05-08
1
-1
/
+1
*
Fix typos in video_core
Viktor Szépe
2024-01-07
1
-3
/
+3
*
shader_recompiler: use float image operations on load/store when required
Liam
2023-12-21
1
-17
/
+18
*
Fix shader dumps with nvdisasm
Kelebek1
2023-08-03
1
-12
/
+19
*
Fix code resize to use word size rather than byte size
Kelebek1
2023-05-02
1
-6
/
+10
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-3
/
+5
*
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-03
1
-0
/
+3
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+53
*
general: fix compile for Apple Clang
Liam
2022-11-22
1
-0
/
+1
*
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-11
1
-1
/
+1
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-10
/
+79
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-03
1
-0
/
+17
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\
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*
Merge branch 'master' into mipmap
Feng Chen
2022-09-20
1
-5
/
+2
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\
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*
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video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+17
*
|
|
Update 3D regs
Kelebek1
2022-10-07
1
-11
/
+12
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/
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/
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*
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style: General style changes to match with the rest of the codebase
Morph
2022-08-31
1
-5
/
+2
|
/
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-2
/
+7
*
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-13
1
-1
/
+1
*
GCC 12 fixes
Liam
2022-04-28
1
-2
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-1
/
+0
*
video_core: Remove unnecesary maybe_unused flag
Narr the Reg
2022-01-04
1
-1
/
+1
*
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2022-01-04
1
-0
/
+54
*
gpu: Migrate implementation to the cpp file
ameerj
2021-10-03
1
-0
/
+1
*
shader_environment: Add missing <algorithm> include
Morph
2021-09-11
1
-0
/
+1
*
shader_environment: Receive cache version from outside
ReinUsesLisp
2021-07-22
1
-6
/
+5
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-1
/
+9
*
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
1
-3
/
+3
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