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path: root/src/video_core/shader_environment.cpp
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* video_core: flush GPU-written code when capturing native shadersSssnowyyy30 hours1-5/+5
* video_core: read texture handles as header offsets only on Switch 2Sssnowyyy30 hours1-1/+2
* nx2: capture and lower native shader programs oncekraibse2 days1-28/+107
* Merge remote-tracking branch 'origin/fix/nx2-texture-header-offset-handles' i...Takoroka2 days1-2/+3
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| * nx2: read texture handles that hold a header byte offsetTakoroka3 days1-2/+3
* | video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shaderTakoroka2 days1-2/+23
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* nx2: log per-call GPU memory, syncpoint and shader lowering lines at debug levelTakoroka5 days1-1/+1
* IMAD.SHL as a shift; EDEN_NX2_REJECT; log where rejected programs are boundTakoroka6 days1-0/+11
* nx2: title 4's intro cutscene renders correctlyTakoroka7 days1-2/+13
* Switch 2: Turing macros, native compute, Ampere shader lowering, native tilingTakoroka7 days1-3/+181
* [video_core] gate Mesa EXIT terminator detection behind non-proprietary drive...xbzk2026-07-011-3/+2
* xbzk/gpu-logging_qt-controls_android-fix (#4018)xbzk2026-06-271-15/+16
* [video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)xbzk2026-06-151-0/+6
* [core/core_timing] better MWAITX and WAITPKG delays (#3984)lizzie2026-05-301-1/+2
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-121-1/+1
* [android, feat] add "Fix Bloom Effects" toggle (#3359)PavelBARABANOV2026-01-261-1/+1
* [am] Improve some error messages (#2996)MaranBr2025-11-101-1/+1
* [video_core] Better error messages (#2827)MaranBr2025-10-241-1/+1
* [common] remove ranges polyfill (#2546)lizzie2025-09-241-1/+1
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-3/+3
* User Data Migration from Citron, Sudachi, and Yuzu (#91)swurl2025-05-081-1/+1
* Fix typos in video_coreViktor Szépe2024-01-071-3/+3
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-17/+18
* Fix shader dumps with nvdisasmKelebek12023-08-031-12/+19
* Fix code resize to use word size rather than byte sizeKelebek12023-05-021-6/+10
* Video_core: Address feedbackFernando Sahmkow2023-01-041-3/+5
* ShaderCompiler: Inline driver specific constants.Fernando Sahmkow2023-01-031-0/+3
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+53
* general: fix compile for Apple ClangLiam2022-11-221-0/+1
* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-10/+79
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-031-0/+17
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| * Merge branch 'master' into mipmapFeng Chen2022-09-201-5/+2
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| * | video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+17
* | | Update 3D regsKelebek12022-10-071-11/+12
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* | style: General style changes to match with the rest of the codebaseMorph2022-08-311-5/+2
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* video_code: support rectangle textureFengChen2022-08-251-2/+7
* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-131-1/+1
* GCC 12 fixesLiam2022-04-281-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* video_core: Remove unnecesary maybe_unused flagNarr the Reg2022-01-041-1/+1
* ShaderDecompiler: Add a debug option to dump the game's shaders.Fernando Sahmkow2022-01-041-0/+54
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-0/+1
* shader_environment: Add missing <algorithm> includeMorph2021-09-111-0/+1
* shader_environment: Receive cache version from outsideReinUsesLisp2021-07-221-6/+5
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-1/+9
* shader: Unify shader stage typesReinUsesLisp2021-07-221-1/+1
* shader_environment: Fix local memory size calculationsReinUsesLisp2021-07-221-3/+3