aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* cli: exit successfully for --help and --versionShahadatTest19 hours1-0/+6
* Merge pull request #155 from Djihads80/neo.ai/vibration-fixJonas22 hours2-6/+26
|\
| * Vibration support for ns2 gamesnéo Luigi24 hours2-36/+25
| * Merge remote-tracking branch 'origin/nx2' into neo.ai/vibration-fixnéo Luigi25 hours261-1207/+16119
| |\
| * | Vibration fix for ns2 games | Assisted by claude (code)néo Luigi3 days2-5/+36
* | | video_core: fix the -Wshadow error in the FSR 3.1 upscalerJonas24 hours1-3/+3
* | | Merge pull request #313 from cira0100/ldn/room-handshakeMako24 hours17-286/+1047
|\ \ \
| * | | tests: cover room packet matching and size-checked ZSTD decompressioncirakg24 hours3-3/+94
| * | | network: close each bsd fd once and drop unwanted or malformed room packetscirakg24 hours8-32/+91
| * | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg24 hours29-220/+1817
| |\ \ \
| * | | | tests: queue decompressed packets in the room socket testscirakg25 hours1-2/+1
| * | | | network: keep fcntl modes across MSG_DONTWAIT and decompress room packets oncecirakg25 hours4-53/+65
| * | | | tests: cover room ProxySocket receives and the LDN join handshakecirakg25 hours3-0/+435
| * | | | network: keep bsd sockets alive across concurrent close and fix room gapscirakg25 hours3-135/+144
| * | | | Merge upstream Djihads80/Eglantine nx2 into ldn/room-handshakecirakg25 hours9-31/+56
| |\ \ \ \
| * | | | | network: use the socket type for room stream reads and wake all readerscirakg25 hours2-3/+6
| * | | | | network: fix room socket races and share the room network checkcirakg26 hours7-56/+111
| * | | | | Merge branch 'nx2' into ldn/room-handshakecirakg26 hours75-271/+2090
| |\ \ \ \ \
| * | | | | | network: fix room host LAN Play and room socket review issuescirakg26 hours2-38/+65
| * | | | | | nifm: treat a joined room as the LAN for local network gamescirakg27 hours1-3/+19
| * | | | | | network: fix ProxySocket receive edge casescirakg27 hours2-51/+36
| * | | | | | network: deliver room datagrams through ProxySocket::Recvcirakg27 hours1-5/+1
| * | | | | | Merge branch 'nx2' into ldn/room-handshakecirakg27 hours22-71/+1299
| |\ \ \ \ \ \
| * | | | | | | ldn: wait for the host's reply when joining a networkcirakg33 hours3-15/+89
* | | | | | | | fix: update BUILD_ID definition and improve path handling in GameListWorkerkraibse24 hours2-1/+3
* | | | | | | | nx2: improve save data handling for titles with missing NACP sizes to redirec...kraibse24 hours1-20/+16
| |_|_|_|/ / / |/| | | | | |
* | | | | | | nup_writer: keep the dump's own layout for non-exefs/romfs entriesa55uka25 hours1-2/+5
* | | | | | | Merge pull request #346 from Duck912/fe-fsr31nowhere0225 hours22-181/+1559
|\ \ \ \ \ \ \
| * \ \ \ \ \ \ Merge remote-tracking branch 'origin/nx2' into fe-fsr31Duck91225 hours81-289/+2166
| |\ \ \ \ \ \ \ | | | |_|_|_|_|/ | | |/| | | | |
| * | | | | | | video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1Duck91227 hours18-34/+1119
| * | | | | | | video_core: sharpen the temporal DLSS stand-inDuck91227 hours9-147/+440
| * | | | | | | qt_common: name the FSR filter and frame generation entries by what they doDuck91227 hours2-6/+6
| | |_|/ / / / | |/| | | | |
* | | | | | | nx2: video decoder: copy NV12 frames from a GPU decoder without swscaleJonas25 hours1-0/+14
* | | | | | | nx2: video decoder: keep post-stream release fences pendingJavier25 hours1-2/+39
* | | | | | | nx2: vdecsvc refreshes the GPU copy of each decoded frame (Yoshi demo)rdenno25 hours1-0/+4
* | | | | | | nx2: vdecsvc picks H.264 when the configure carries no codec name and the str...rdenno25 hours3-4/+98
* | | | | | | service: nx2:vdecsvc: handle end-of-stream without abortingYuri Olive25 hours1-3/+24
* | | | | | | [video_core/host1x] VP9 Video Playback Fixes (#4590)PavelBARABANOV25 hours2-19/+32
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #304 from rdenno/fix/hw-shader-loweringJonas25 hours1-10/+43
|\ \ \ \ \ \ | |_|_|_|/ / |/| | | | |
| * | | | | Merge branch 'nx2-experimental' into fix/hw-shader-loweringrdenno34 hours61-200/+4192
| |\ \ \ \ \
| * | | | | | shader: lower TXD with any channel maskrdenno35 hours1-11/+17
| * | | | | | shader: lower TLD and TLD4 with half-precision resultsrdenno35 hours1-0/+29
| * | | | | | shader: lower F2I from a half with a sign or high-half selectorrdenno35 hours1-3/+4
* | | | | | | qt: ask about the recommended MKW settings only when booting MKWJonas25 hours2-23/+15
* | | | | | | Merge pull request #235 from CloudP4bbs/pr/asid-guardJonas25 hours1-0/+5
|\ \ \ \ \ \ \
| * | | | | | | core: do not index registered_processes with an unregistered ASIDPaulo Rossatto2 days1-0/+5
* | | | | | | | Merge pull request #295 from rdenno/fix/texture-x8z24-componentsJonas25 hours1-0/+1
|\ \ \ \ \ \ \ \
| * | | | | | | | texture_cache: look up X8Z24 with UNORM, UINT, UNORM, UNORM componentsrdenno37 hours1-0/+1
| | |/ / / / / / | |/| | | | | |
* | | | | | | | Merge pull request #320 from FranzQDH/fix-shortcut-null-loaderJonas25 hours1-2/+9
|\ \ \ \ \ \ \ \
| * | | | | | | | Prevents crashes when creating game shortcuts by validating the loader before...Franz32 hours1-2/+9
| | |_|/ / / / / | |/| | | | | |