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path: root/src/shader_recompiler/backend/spirv
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* shader_recompiler: translate Switch 2 task and mesh programsTakoroka3 days6-0/+454
* AMD only, green/blue patches near glowing objects.arisqz4 days1-2/+20
* [shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subg...CamilleLaVey2026-10-143-37/+124
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-311-2/+2
* [vulkan] Implementation for VK_EXT_shader_quad_control (#4168)CamilleLaVey2026-08-283-1/+29
* [vulkan, qcom] Fix shader float controls on QCOM driver (#4297)CamilleLaVey2026-08-241-1/+1
* [vulkan] 4th Vulkan Global Maintenance (#4212)CamilleLaVey2026-07-168-51/+153
* [vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)CamilleLaVey2026-07-095-16/+69
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-095-27/+71
* [*] basic in-house cpp linting (#4039)lizzie2026-06-042-2/+2
* [vk] fix LM3 and TL:LTD multiple NonUniform annotations (#3997)lizzie2026-05-293-41/+28
* [spirv] mark sampled image descriptor indices non-uniform (#3900)ryana2026-05-041-5/+46
* [spirv] nuke spirv-opt (#3877)lizzie2026-04-252-42/+7
* [vulkan] 2nd Vulkan Global Maintenance (#3853)CamilleLaVey2026-04-241-0/+3
* Fixes [shader_recompiler] fix CBuf get/set VUUID due to using composite for U...John2026-04-061-7/+1
* [shader_recompiler] Fix IsScaled dynamic indexing reading wrong bit source (#...MaranBr2026-04-061-1/+6
* [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1],...lizzie2026-03-291-7/+5
* [vulkan] Fix incorrect offset application for Array2D textures (#3696)wildcard2026-03-081-2/+2
* [vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)tarako2026-03-032-3/+26
* [shader_recompiler] Implement indirect image/texture array indexing (#3608)JPikachu2026-02-233-14/+20
* [spirv] Fix F16 conversion on Android (skip NaN check) (#3458)PavelBARABANOV2026-02-041-1/+7
* [VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)rayman302026-01-292-4/+19
* [vk] change UInt32->Int32 being used as texture gather offsets (#3404)lizzie2026-01-291-8/+5
* [android, feat] add "Fix Bloom Effects" toggle (#3359)PavelBARABANOV2026-01-263-4/+18
* Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipel...DraVee2026-01-101-3/+0
* [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState...CamilleLaVey2026-01-071-11/+33
* [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit...lizzie2025-11-032-0/+8
* [meta] fix license headers (#2547)lizzie2025-09-213-0/+9
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-093-3/+3
* [spirv] improved spir-v shader opt (#239)crueter2025-08-151-18/+36
* [cmake, frontend] feat: CPMUtil + dependency viewer (#238)crueter2025-08-111-1/+1
* [cmake] refactor: Use CPM over submodules (#143)crueter2025-08-043-4/+4
* [icc] fix intel c++ compiler errors (#146)lizzie2025-07-301-2/+4
* [spirv] new castings for int8/int16/etc (#86)lizzie2025-07-232-0/+55
* [VK] Rework SPIRV Shader Optimization (#238)Gamer642025-07-032-5/+34
* [frontend, web] refactor: web service frontend rewrite (#221)crueter2025-07-011-2/+0
* [spirv] Avoid NaN when a conversion to f16 is emitted (#215)JPikachu2025-06-291-1/+6
* proper placement of clip distance initswurl2025-04-242-9/+11
* Fix complination issues by making clip_distance_written staticJPikachu2025-04-211-1/+1
* shader compiler: Ensure all clip distances are initialized when usedJPikachu2025-04-213-1/+20
* feat(shader): implement geometry shader invocation infoEmulationEnjoyer2025-04-191-2/+3
* Update fmt to allow for v11crueter2025-04-101-1/+1
* Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)darktux2025-04-042-0/+12
* Merge pull request #13075 from liamwhite/mali-having-a-bad-timeNarr the Reg2024-02-222-3/+9
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| * shader_recompiler: throw on missing geometry streams in geometry shadersLiam2024-02-192-3/+9
* | shader_recompiler: fix non-const offset for arrayed image typesLiam2024-02-151-4/+10
* | Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Liam2024-02-152-7/+38
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* shader_recompiler: use only ConstOffset for OpImageFetchLiam2024-02-052-38/+7
* Merge pull request #12644 from liamwhite/vkspec-image-offsetliamwhite2024-01-182-23/+55
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| * shader_recompiler: fix Offset operand usage for non-OpImage*GatherLiam2024-01-112-23/+55