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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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src
/
shader_recompiler
/
frontend
/
ir
/
ir_emitter.cpp
Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
3 days
1
-0
/
+16
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
1
-1
/
+9
*
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit...
lizzie
2025-11-03
1
-2
/
+9
*
[common] replace Common::BitCast with libc++ provided one (#2774)
lizzie
2025-10-22
1
-1
/
+4
*
[spirv] new castings for int8/int16/etc (#86)
lizzie
2025-07-23
1
-1
/
+48
*
Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
darktux
2025-04-04
1
-0
/
+8
*
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-11-18
1
-2
/
+2
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
1
-4
/
+5
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
1
-4
/
+5
*
|
shader_recompiler: Remove S32 IR type
ameerj
2023-01-25
1
-5
/
+0
|
/
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+8
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+4
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+5
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+8
*
video_code: support rectangle texture
FengChen
2022-08-25
1
-0
/
+5
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+4
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-22
1
-9
/
+2
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
1
-8
/
+0
*
shader: Add logging
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-2
/
+12
*
shader: Read branch conditions from an instruction
ReinUsesLisp
2021-07-22
1
-2
/
+6
*
glasm: Implement TEX and TEXS instructions
ReinUsesLisp
2021-07-22
1
-7
/
+4
*
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
2021-07-22
1
-4
/
+14
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
1
-44
/
+16
*
shader: Add floating-point rounding to I2F
ReinUsesLisp
2021-07-22
1
-29
/
+31
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+89
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
1
-0
/
+4
*
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
1
-14
/
+6
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-0
/
+12
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
1
-6
/
+14
*
shader: Implement OUT
ReinUsesLisp
2021-07-22
1
-0
/
+8
*
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement ATOM/S and RED
ameerj
2021-07-22
1
-1
/
+199
*
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
1
-0
/
+11
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
1
-2
/
+2
*
shader: Address feedback
FernandoS27
2021-07-22
1
-2
/
+2
*
shader: Implement indexed attributes
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
1
-0
/
+20
*
shader: Implement BAR and fix memory barriers
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Fix undetected bug from review
FernandoS27
2021-07-22
1
-0
/
+3
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