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path: root/src/shader_recompiler/frontend/ir/opcodes.inc
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* shader_recompiler: translate Switch 2 task and mesh programsTakoroka3 days1-0/+4
* [vulkan] Implementation for VK_EXT_shader_quad_control (#4168)CamilleLaVey2026-08-281-0/+5
* [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit...lizzie2025-11-031-0/+1
* [spirv] new castings for int8/int16/etc (#86)lizzie2025-07-231-0/+6
* Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)darktux2025-04-041-0/+2
* Merge pull request #9694 from ameerj/txq-mipsliamwhite2023-01-291-3/+3
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| * shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-281-3/+3
* | shader_recompiler: Remove S32 IR typeameerj2023-01-251-1/+0
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* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+1
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* lower_int64_to_int32: Add 64-bit atomic fallbacksameerj2022-01-291-9/+9
* shaders: Add U64->U32x2 Atomic fallback functionsameerj2022-01-291-0/+19
* shader: Add integer attribute get optimization passameerj2021-12-291-0/+1
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+1
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+2
* shader: Add integer division opcodesReinUsesLisp2021-11-161-0/+2
* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+1
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-221-14/+14
* shader: Remove IAbs64ReinUsesLisp2021-07-221-1/+0
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-221-2/+0
* shader: Add shader loop safety check settingslat9nq2021-07-221-0/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-221-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-221-1/+2
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-221-14/+7
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+38
* shader: Implement VertexA stageFernandoS272021-07-221-0/+1
* shader: Implement indexed texturesReinUsesLisp2021-07-221-12/+12
* shader: Add coarse derivativesFernandoS272021-07-221-0/+2
* shader: Implement fine derivates constant propagationFernandoS272021-07-221-0/+2
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-221-0/+1
* shader: Fix memory barriersReinUsesLisp2021-07-221-3/+2
* shader: Implement SampleMaskReinUsesLisp2021-07-221-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-221-0/+3
* shader: Implement geometry shadersReinUsesLisp2021-07-221-4/+4
* shader: Implement OUTReinUsesLisp2021-07-221-0/+2
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-221-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-221-0/+70
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-221-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-221-0/+6
* shader: Add subgroup masksReinUsesLisp2021-07-221-0/+5
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-221-0/+1
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-221-1/+1
* shader: Address FeedbackFernandoS272021-07-221-9/+3
* shader: Implement SR_LaneIdFernandoS272021-07-221-0/+1
* shader: Implement MEMBARFernandoS272021-07-221-0/+3
* shader: Improve VOTE.VTG stubFernandoS272021-07-221-0/+8
* shader: Fix TXDFernandoS272021-07-221-1/+1