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path: root/src/shader_recompiler/frontend/maxwell/translate/impl
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* shader_recompiler: translate Switch 2 task and mesh programsTakoroka2 days1-0/+36
* [vulkan] Implementation for VK_EXT_shader_quad_control (#4168)CamilleLaVey2026-08-281-7/+28
* [fmt] use {#:x} instead of 0x{:#x} (#4170)lizzie2026-07-252-3/+6
* [video_core, maxwell] fixes for homebrew games that use MESA compiler (#4012)xbzk2026-06-151-6/+21
* [maxwell] ATOM() has cases where it acts like a NOP (#2907)lizzie2025-11-281-20/+22
* Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings (#298...Caio Oliveira2025-11-261-3/+4
* [shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)lizzie2025-11-131-15/+13
* [shader_recompiler] Simplify translate loop and directly call (the now unifor...lizzie2025-11-084-291/+18
* [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit...lizzie2025-11-031-20/+10
* [shader_recompiler] simplify decoder table logic and let compiler do tables f...lizzie2025-11-012-0/+8
* Reapply PRs #2778 and #2812 (#2867) (#2868)lizzie2025-10-301-15/+20
* Revert PRs #2778 and #2812 (#2867)MaranBr2025-10-281-18/+16
* [video_core] fix compilation errors from bad merge, fix string_view UB (#2812)lizzie2025-10-221-2/+2
* [maxwell] fix ordering of sizes for atomicops (#2778)lizzie2025-10-221-14/+16
* [common] replace Common::BitCast with libc++ provided one (#2774)lizzie2025-10-221-3/+3
* [maxwell] SURED 4 handling (#2769)Ribbit2025-10-201-0/+10
* [shader_recompiler] Rewrite ISBERD (#2541)SDK Chan2025-09-223-91/+85
* [meta] fix license headers (#2547)lizzie2025-09-212-0/+6
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-092-14/+14
* [shader_recompiler] ISBERD minor cleanups (#211)SDK Chan2025-08-153-67/+103
* [shader_recompiler/Maxwell] Unstub ISBERD completely (#160)SDK Chan2025-07-311-4/+47
* [shader_recompiler/ Maxwell] ISBERD initial implementationlizzie2025-07-251-2/+11
* revert [android] Snapdragon 865 patches (#23)CamilleLaVey2025-07-121-16/+1
* [android] Snapdragon 865 patches (#23)crueter2025-07-061-1/+16
* [VK] Rework SPIRV Shader Optimization (#238)Gamer642025-07-031-0/+3
* revert 91a662431cfe419bd46b6ca4ed298a4ba70d7820 (#240)CamilleLaVey2025-06-301-16/+1
* [Texture_cache] Better memory handling for devices with lower memory allocati...JPikachu2025-06-291-1/+16
* Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)darktux2025-04-041-2/+2
* shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J2023-11-181-14/+15
* Shader Recompiler: Auto stub special registers and dump pipelines on exception.Fernando Sahmkow2023-08-271-1/+2
* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow2023-08-184-5/+8
* shader_recompiler: fix copy-paste errorLiam2023-05-261-1/+1
* Fix Tears of the Kingdom flickering clouds and depths.Kelebek12023-05-111-6/+1
* shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-281-3/+5
* general: fix compile for Apple ClangLiam2022-11-221-3/+4
* video_core: Fix few issues in Tess stageFengChen2022-11-071-2/+1
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-4/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-2391-273/+182
* fix: typosAndrea Pappacoda2022-04-022-2/+2
* Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J2022-03-211-0/+4
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| * shader_recompiler/EXIT: skip render targets with no outputsLiam2022-03-181-0/+3
| * shader_recompiler/EXIT: increment output register on failed enable testLiam2022-03-171-0/+1
* | shader_recompiler: Reduce unused includesameerj2022-03-2020-29/+2
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* shader_recompiler: Implement LDC.IS address modeLiam2022-03-161-2/+12
* shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick2022-03-082-52/+620
* video_minimum_maximum: Implement src operand selectorsameerj2022-01-271-12/+6
* shader: Support out of bound local memory reads and immediate writesReinUsesLisp2021-07-221-4/+21
* shader: Implement ISETP.Xameerj2021-07-224-44/+57
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-225-20/+19
* shader: Account for 33-bit IADD3 scenarioameerj2021-07-221-2/+10