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path: root/src/video_core/texture_cache/texture_cache.h
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* texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-081-15/+34
* texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
* texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-081-1/+6
* texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-081-68/+51
* Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
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| * texture_cache: More relaxed reconstructionReinUsesLisp2020-05-291-13/+9
| * texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-291-2/+6
| * texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-291-0/+9
| * texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
* | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
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| * texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
| * texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
* | texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
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* Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-2/+2
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| * shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-2/+2
* | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-261-25/+41
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* Address Feedback.Fernando Sahmkow2020-04-221-9/+6
* Address Feedback.Fernando Sahmkow2020-04-221-32/+18
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-0/+7
* Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-221-1/+1
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+15
* FenceManager: Implement should wait.Fernando Sahmkow2020-04-221-0/+11
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+31
* TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-2/+2
* Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-221-3/+45
* UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-221-4/+4
* Merge pull request #3673 from lioncash/extrabunnei2020-04-161-1/+2
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| * CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-151-1/+2
* | video_core: Amend doxygen comment referencesLioncash2020-04-151-4/+4
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* Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-141-1/+3
* texture_cache: Remove preserve_contentsReinUsesLisp2020-04-111-41/+25
* Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-061-64/+57
* video_core: Use native ASTC when availableReinUsesLisp2020-04-011-2/+4
* texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-1/+19
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-19/+1
* Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-241-4/+1
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| * texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-161-4/+1
* | texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
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* Texture Cache: Improve documentationFernando Sahmkow2019-12-221-3/+4
* Texture Cache: Address FeedbackFernando Sahmkow2019-12-221-8/+8
* Texture Cache: Add HLE methods for building 3D textures within the GPU in cer...Fernando Sahmkow2019-12-221-0/+88
* Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-201-32/+83
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-141-2/+5
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-141-6/+3
* Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-161-57/+78
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| * video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
* | texture_cache: Avoid unnecessary surface copies within PickStrategy() and Try...Lioncash2019-10-151-2/+2
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* Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow2019-10-041-18/+20