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path: root/src/shader_recompiler/backend/glasm/emit_glasm.cpp
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* shader_recompiler: translate Switch 2 task and mesh programsTakoroka2 days1-0/+3
* emit_glasm: Fix lmem size computationameerj2023-06-251-1/+1
* glasm: Add MS sampler typesameerj2023-01-271-0/+2
* shader: Implement miss attribute layerFengChen2022-11-171-0/+1
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-031-0/+3
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+3
* | chore: fix some typosAndrea Pappacoda2022-09-231-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
* glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp2021-11-161-0/+3
* emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()Lioncash2021-07-261-1/+1
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-221-2/+5
* glasm: Add passthrough geometry shader supportReinUsesLisp2021-07-221-5/+23
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-2/+4
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-221-0/+17
* glasm: Implement SetAttribute ViewportMaskameerj2021-07-221-1/+2
* shader: Split profile and runtime info headersReinUsesLisp2021-07-221-0/+1
* shader: Add loggingReinUsesLisp2021-07-221-1/+1
* glasm: Use ARB_derivative_control conditionallyReinUsesLisp2021-07-221-3/+4
* opengl: Declare fragment outputs even if they are not usedReinUsesLisp2021-07-221-2/+1
* glasm: Reduce reg allocation leaks from an exception to a logReinUsesLisp2021-07-221-1/+1
* glasm: Implement Y directionReinUsesLisp2021-07-221-0/+3
* glasm: Release phi node registers after they are no longer neededReinUsesLisp2021-07-221-31/+22
* glasm: Remove unnecessary value typesReinUsesLisp2021-07-221-11/+1
* glasm: Throw when there are register leaksReinUsesLisp2021-07-221-0/+3
* glasm: Catch more register leaksReinUsesLisp2021-07-221-1/+7
* glasm: Fix usage counting on phi nodesReinUsesLisp2021-07-221-3/+9
* gl_shader_cache,glasm: Conditionally use typeless image reads extensionReinUsesLisp2021-07-221-2/+4
* glasm: Implement forced early ZReinUsesLisp2021-07-221-2/+6
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-221-9/+10
* glasm: Implement FSWZADDameerj2021-07-221-1/+15
* glasm: Fix tessellation headersReinUsesLisp2021-07-221-2/+2
* glasm: Add tessellation shader declarationsReinUsesLisp2021-07-221-0/+35
* glasm: Declare geometry program headersReinUsesLisp2021-07-221-0/+35
* glasm: Implement ImageReadReinUsesLisp2021-07-221-1/+2
* glasm: Implement stores to gl_ViewportIndexReinUsesLisp2021-07-221-4/+12
* glasm: Support textures used in more than one stageReinUsesLisp2021-07-221-2/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-221-1/+1
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-221-0/+3
* emit_glasm: Enable ARB_draw_buffers when neededReinUsesLisp2021-07-221-0/+4
* shader_recompiler: GCC fixeslat9nq2021-07-221-8/+8
* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-221-0/+1
* glasm: Add graphics specific shader declarations to GLASMReinUsesLisp2021-07-221-6/+26
* glasm: Implement local memory for glasmameerj2021-07-221-0/+3
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-221-3/+56
* glasm: Declare NV_shader_thread_group when neededReinUsesLisp2021-07-221-3/+4
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-221-7/+34
* glasm: Implement Storage atomicsameerj2021-07-221-0/+7
* glasm: Ensure reg alloc order across compilers on GLASMReinUsesLisp2021-07-221-11/+14
* glasm: Enable unintentionally disabled register aliasing on GLASMReinUsesLisp2021-07-221-16/+11