aboutsummaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend/spirv/emit_spirv.h
Commit message (Expand)AuthorAgeFilesLines
* [spirv] nuke spirv-opt (#3877)lizzie2026-04-251-7/+4
* [VK] Rework SPIRV Shader Optimization (#238)Gamer642025-07-031-3/+7
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+4
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_spirv, vk_compute_pass: Resolve VS2022 compiler errorsameerj2022-03-121-1/+1
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-051-3/+1
* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
* vulkan: Fix rescaling push constant usageameerj2021-11-161-2/+3
* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-0/+1
* emit_spirv: Fix RescalingLayout alignmentameerj2021-11-161-2/+2
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-4/+12
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-1/+4
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-221-3/+3
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-221-564/+7
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+44
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-221-1/+1
* shader: Implement VertexA stageFernandoS272021-07-221-0/+1
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-221-1/+0
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-8/+8
* shader: Add coarse derivativesFernandoS272021-07-221-0/+4
* shader: Implement fine derivates constant propagationFernandoS272021-07-221-0/+4
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-221-0/+1
* shader: Fix memory barriersReinUsesLisp2021-07-221-3/+2
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-221-4/+4
* shader: Implement SampleMaskReinUsesLisp2021-07-221-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-221-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-221-8/+12
* shader: Implement geometry shadersReinUsesLisp2021-07-221-6/+6
* shader: Implement OUTReinUsesLisp2021-07-221-0/+2
* shader: Implement LOP CCReinUsesLisp2021-07-221-3/+3
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-221-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-221-0/+95
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-221-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-221-0/+6
* shader: Implement indexed attributesFernandoS272021-07-221-2/+2
* shader: Add subgroup masksReinUsesLisp2021-07-221-0/+5
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-221-0/+1
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-221-1/+1
* shader: Address FeedbackFernandoS272021-07-221-9/+3
* shader: Implement SR_LaneIdFernandoS272021-07-221-0/+1
* shader: Implement MEMBARFernandoS272021-07-221-0/+1
* shader: Improve VOTE.VTG stubFernandoS272021-07-221-0/+8
* shader: Implement ImageGradientFernandoS272021-07-221-0/+4
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-221-0/+3
* shader: Implement FSWZADDameerj2021-07-221-0/+1
* shader: Implement BRXFernandoS272021-07-221-0/+3
* shader: Implement I2I CCameerj2021-07-221-3/+3
* shader: Implement I2I SATameerj2021-07-221-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-221-0/+14