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path: root/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
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* [vulkan] 4th Vulkan Global Maintenance (#4212)CamilleLaVey2026-07-161-13/+84
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-18/+45
* [*] basic in-house cpp linting (#4039)lizzie2026-06-041-1/+1
* [vk] fix LM3 and TL:LTD multiple NonUniform annotations (#3997)lizzie2026-05-291-41/+17
* [spirv] mark sampled image descriptor indices non-uniform (#3900)ryana2026-05-041-5/+46
* [shader_recompiler] Fix IsScaled dynamic indexing reading wrong bit source (#...MaranBr2026-04-061-1/+6
* [vulkan] Fix incorrect offset application for Array2D textures (#3696)wildcard2026-03-081-2/+2
* [shader_recompiler] Implement indirect image/texture array indexing (#3608)JPikachu2026-02-231-8/+16
* [vk] change UInt32->Int32 being used as texture gather offsets (#3404)lizzie2026-01-291-8/+5
* [android, feat] add "Fix Bloom Effects" toggle (#3359)PavelBARABANOV2026-01-261-3/+14
* shader_recompiler: fix non-const offset for arrayed image typesLiam2024-02-151-4/+10
* Revert "shader_recompiler: use only ConstOffset for OpImageFetch"Liam2024-02-151-5/+36
* shader_recompiler: use only ConstOffset for OpImageFetchLiam2024-02-051-36/+5
* shader_recompiler: fix Offset operand usage for non-OpImage*GatherLiam2024-01-111-22/+54
* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-6/+16
* shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J2023-11-181-28/+28
* shader_recompiler: skip sampler for buffer textures (#11435)liamwhite2023-09-141-3/+1
* shader_recompiler: fix emulation of 3D textureGradLiam2023-09-011-2/+33
* shader_recompiler: Use vector arithmetic rather than component-wise in ImageG...Wollnashorn2023-04-081-18/+9
* shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn2023-04-081-0/+39
* spirv: Fix TXQ with MSAA texturesameerj2023-01-291-8/+17
* shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-281-2/+4
* spirv: fix multisampled image fetchLiam2023-01-231-0/+4
* video_code: support rectangle textureFengChen2022-08-251-0/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-051-0/+1
* shader, video_core: Fix GCC build errorsameerj2021-11-161-4/+0
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-21/+53
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-2/+24
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+4
* emit_spirv_image: Fix depth image implicit lod sample in computeameerj2021-10-171-5/+16
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-221-5/+10
* shader: Add loggingReinUsesLisp2021-07-221-2/+2
* spirv: Fix image and image buffer descriptor index usageReinUsesLisp2021-07-221-5/+7
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-221-4/+4
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-221-0/+1
* spirv: Only add image operands mask when neededReinUsesLisp2021-07-221-5/+9
* spirv: Workaround image unsigned offset bugReinUsesLisp2021-07-221-5/+5
* shader: Implement indexed texturesReinUsesLisp2021-07-221-24/+34
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-221-14/+9
* spirv: Fix implicit lod typeReinUsesLisp2021-07-221-1/+1
* spirv: Use explicit lods outside of fragment shadersReinUsesLisp2021-07-221-5/+16
* spirv: Use ConstOffset instead of Offset when possibleReinUsesLisp2021-07-221-17/+46
* spirv: Implement image buffersReinUsesLisp2021-07-221-1/+2
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-221-0/+4
* shader: Implement SULD and SUSTReinUsesLisp2021-07-221-7/+39
* shader: Address feedback + clang formatlat9nq2021-07-221-4/+0
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-221-4/+7
* shader: Fix TextureGradReinUsesLisp2021-07-221-1/+1
* shader: Implement texture buffersReinUsesLisp2021-07-221-5/+19