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path: root/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
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* [vulkan] 4th Vulkan Global Maintenance (#4212)CamilleLaVey2026-07-161-8/+12
* [vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)CamilleLaVey2026-07-091-8/+15
* shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loopLiam2024-01-111-8/+32
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-051-0/+1
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-221-6/+30
* spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp2021-07-221-4/+4
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-221-0/+1
* spirv: Add SSBO read fallbacks when no aliasing is availableReinUsesLisp2021-07-221-37/+99
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-12/+12
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-221-2/+2
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-221-71/+64
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-221-13/+33
* shader: Initial support for textures and TEXReinUsesLisp2021-07-221-2/+16
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-221-6/+16
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-221-28/+28
* spirv: Initial bindings supportReinUsesLisp2021-07-221-5/+31
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-221-0/+125