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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_special.cpp
Commit message (
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)
Author
Age
Files
Lines
*
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
1
-0
/
+7
*
[vulkan] Fixed dual-source blending to correctly map shader outputs. (#3637)
tarako
2026-03-03
1
-0
/
+14
*
proper placement of clip distance init
swurl
2025-04-24
1
-1
/
+11
*
shader compiler: Ensure all clip distances are initialized when used
JPikachu
2025-04-21
1
-1
/
+1
*
shader_recompiler: throw on missing geometry streams in geometry shaders
Liam
2024-02-19
1
-2
/
+6
*
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-13
1
-2
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
1
-0
/
+1
*
shader: Add logging
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
1
-6
/
+9
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
1
-4
/
+4
*
spirv: Fix alpha test
FernandoS27
2021-07-22
1
-0
/
+5
*
spirv: Implement alpha test
ameerj
2021-07-22
1
-0
/
+45
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
1
-3
/
+26
*
shader: Fix fixed pipeline point size on geometry shaders
ReinUsesLisp
2021-07-22
1
-10
/
+18
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
1
-12
/
+30
*
shader: Implement OUT
ReinUsesLisp
2021-07-22
1
-0
/
+8
*
spirv: Add fixed pipeline point size
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
spirv: Fix default output attribute initialization
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
shader: Implement NDC [-1, 1], attribute types and default varying initializa...
ReinUsesLisp
2021-07-22
1
-0
/
+35