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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_warp.cpp
Commit message (
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Author
Age
Files
Lines
*
[shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subg...
CamilleLaVey
2026-10-14
1
-35
/
+92
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
1
-0
/
+15
*
[vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)
CamilleLaVey
2026-07-09
1
-1
/
+41
*
[cmake, frontend] feat: CPMUtil + dependency viewer (#238)
crueter
2025-08-11
1
-1
/
+1
*
[cmake] refactor: Use CPM over submodules (#143)
crueter
2025-08-04
1
-1
/
+1
*
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
Billy Laws
2023-06-03
1
-1
/
+16
*
shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
Billy Laws
2023-01-05
1
-30
/
+28
*
Vulkan: update initialization
Liam
2022-11-27
1
-12
/
+23
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-1
/
+0
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
1
-0
/
+1
*
emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes
ameerj
2021-08-31
1
-1
/
+29
*
emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes
ameerj
2021-08-31
1
-10
/
+11
*
Move SPIR-V emission functions to their own header
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
1
-3
/
+3
*
shader: Add coarse derivatives
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
1
-0
/
+8
*
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
1
-0
/
+8
*
shader: Address feedback + clang format
lat9nq
2021-07-22
1
-1
/
+0
*
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
1
-1
/
+1
*
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
1
-9
/
+37
*
shader: Implement FSWZADD
ameerj
2021-07-22
1
-0
/
+16
*
shader: Implement SHFL
ameerj
2021-07-22
1
-0
/
+135