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path: root/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
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* [shader_recompiler] Simplify translate loop and directly call (the now unifor...lizzie2025-11-081-6/+6
* [shader_recompiler] simplify decoder table logic and let compiler do tables f...lizzie2025-11-011-0/+7
* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow2023-08-181-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-4/+0
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-4/+0
* shader: Implement OUTReinUsesLisp2021-07-221-12/+0
* shader: Stub ISBERDReinUsesLisp2021-07-221-4/+0
* shader: Implement ATOM/S and REDameerj2021-07-221-12/+0
* shader: Implement SULD and SUSTReinUsesLisp2021-07-221-8/+0
* shader: Address feedback + clang formatlat9nq2021-07-221-1/+0
* shader: Implement AL2PFernandoS272021-07-221-4/+0
* shader: "Implement" NOPFernandoS272021-07-221-1/+1
* shader: Implement MEMBARFernandoS272021-07-221-11/+0
* shader: Stub VOTE.VTGFernandoS272021-07-221-4/+0
* shader: Implement TXDFernandoS272021-07-221-8/+0
* shader: Implement TMML partiallyFernandoS272021-07-221-8/+0
* shader: Implement TLDSFernandoS272021-07-221-4/+0
* shader: Implement TLDFernandoS272021-07-221-8/+0
* shader: Implement FSWZADDameerj2021-07-221-4/+0
* shader: Implement BRXFernandoS272021-07-221-8/+0
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-221-16/+0
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-221-13/+0
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-221-8/+0
* shader: Implement TLD4S.FernandoS272021-07-221-4/+0
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-221-8/+0
* shader: Implement SHFLameerj2021-07-221-4/+0
* shader: Implement VOTEameerj2021-07-221-4/+0
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-221-36/+0
* shader: Implement F2FFernandoS272021-07-221-12/+0
* shader: Implement DMUL and DFMAameerj2021-07-221-28/+0
* shader: Implement HSETP2FernandoS272021-07-221-12/+0
* shader: Implement HSET2FernandoS272021-07-221-12/+0
* shader: Implement HMUL2FernandoS272021-07-221-16/+0
* shader: Implement HFMA2FernandoS272021-07-221-20/+0
* shader: Implement I2FReinUsesLisp2021-07-221-12/+0
* shader: Implement LOP32IReinUsesLisp2021-07-221-4/+0
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-221-14/+2
* shader: Implement DADDameerj2021-07-221-12/+0
* shader: Implement CSET and CSETPameerj2021-07-221-8/+0
* shader: Implement FSET and FSETPameerj2021-07-221-24/+0
* shader: Implement TEXSReinUsesLisp2021-07-221-4/+0
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-221-2/+2
* shader: Implement FMNMXameerj2021-07-221-12/+0
* shader: Implement FCMPameerj2021-07-221-16/+0
* shader: Partial implementation of LDCReinUsesLisp2021-07-221-4/+0
* shader: Initial support for textures and TEXReinUsesLisp2021-07-221-8/+0
* shader: Implement R2Pameerj2021-07-221-12/+0
* shader: Implement SHFameerj2021-07-221-16/+0
* shader: Implement LEAameerj2021-07-221-20/+0