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path: root/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
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* [vulkan] 4th Vulkan Global Maintenance (#4212)CamilleLaVey2026-07-161-2/+4
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-4/+8
* Fixes [shader_recompiler] fix CBuf get/set VUUID due to using composite for U...John2026-04-061-7/+1
* [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1],...lizzie2026-03-291-7/+5
* [VK, MacOS] Fix strict output type mismatch on Metal (MK8D/TOTK fix) (#3414)rayman302026-01-291-3/+17
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
* proper placement of clip distance initswurl2025-04-241-8/+0
* shader compiler: Ensure all clip distances are initialized when usedJPikachu2025-04-211-0/+17
* feat(shader): implement geometry shader invocation infoEmulationEnjoyer2025-04-191-2/+3
* Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)darktux2025-04-041-0/+10
* shader_recompiler: ignore clip distances beyond driver support levelLiam2023-12-181-0/+5
* renderer_vulkan: ignore viewport stores on non-supporting driversLiam2023-11-191-0/+4
* Manually robust on Maxwell and earlierKelebek12023-10-191-3/+20
* Implement scaled vertex buffer format emulationBilly Laws2023-06-031-27/+17
* Fix Tears of the Kingdom flickering clouds and depths.Kelebek12023-05-111-6/+2
* Define SampleMask as an arrayKelebek12023-04-301-1/+2
* Run clang-formatBilly Laws2023-01-051-5/+6
* Vulkan: Add a workaround for input_position on Adreno driversBilly Laws2023-01-051-2/+5
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+4
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+8
* Vulkan: Add support for VK_EXT_depth_clip_control.FernandoS272022-12-131-1/+1
* Merge pull request #9253 from vonchenplus/attr_layerliamwhite2022-11-181-0/+2
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| * shader: Implement miss attribute layerFengChen2022-11-171-0/+2
* | video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+12
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-1/+11
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* Include <bit> header when std::count{r,l}_zero is usedBilly Laws2022-03-221-0/+1
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
* Address review commentsLiam2022-03-171-10/+5
* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-39/+19
* Address review commentsLiam2022-03-171-16/+15
* shader: add support for const buffer indirect addressingLiam2022-03-141-10/+41
* shader: Add integer attribute get optimization passameerj2021-12-291-0/+25
* Remove spirv handle legacy related codevonchenplus2021-12-181-31/+0
* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-051-0/+1
* vulkan: Fix rescaling push constant usageameerj2021-11-161-2/+2
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-4/+9
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-2/+4
* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+5
* Simply legacy attribute implementFeng Chen2021-11-041-99/+27
* Support gl_FogFragCoord attributevonchenplus2021-10-311-4/+15
* Support gl_BackSecondaryColor attributevonchenplus2021-10-261-0/+15
* Support gl_FrontSecondaryColor attributevonchenplus2021-10-261-0/+15
* Support gl_BackColor attributevonchenplus2021-10-261-0/+15
* Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.Fernando Sahmkow2021-09-151-1/+7
* Merge pull request #6962 from vonchenplus/spirv_support_legacy_attributebunnei2021-09-081-0/+47
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| * Detail adjustmentFeng Chen2021-09-081-8/+8
| * Move attribute related definitions to spirv anonymous namespaceFeng Chen2021-09-071-3/+22
| * Implement intput and output fixed fnc texturesFeng Chen2021-09-061-3/+5